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Rising damp

05-29-2004, 05:51 PM#1
Bretonian_King
Is there anyway to allow the cinematic doodads "Rising water" and "Rising water wide" be created and then stop at a certain hieght? every time i do it the water levels reset themselves.
(doodads found in icecrown glacier under cinematics)

thx in advance
05-29-2004, 11:35 PM#2
johnfn
I'm pretty sure there is no way, although my animation skills arent that great. I do know that even if its possible to freeze the animation in place, the water still wouldnt slosh around, so it wouldnt look good no matter what. An idea just came to my mind though, why dont you make a shallow watter tile there, and then raise all the land up enough to not see the water, then lower the land slightly to be able to see the water. Just an idea though, I dont think it would work that well...

Hope I answered your question, anyway.
05-31-2004, 03:19 AM#3
Arohk
make it a destructible doodad and set its life to 0 then it stays up, play its stand alternate animation then it stay down

damn i good ^_^
06-03-2004, 01:48 PM#4
mogmiester
When its finished its animation, delete change the area terrain into shallow water... but i don't know how to do that
06-03-2004, 07:55 PM#5
Bretonian_King
Great
Thx for the help :D