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UMSWE: Scaling Doodad Size not working in game...

05-30-2004, 02:11 AM#1
Dalten
Small problem... I have doodads scaled to certain sizes in the editor but when I go in game they're all reset to their default sizes...

Anyone know why or how i can fix it?
05-30-2004, 09:52 AM#2
Archean
I don't think you can change their sizes. As far as I know, you have to go to the Object Editor and lock their sizes. But the problem is that all trees with be the same size.
Or you could use UMSWE to do your terrain, and then switch back to the normal editor to place doodads the way you want.
05-30-2004, 03:47 PM#3
Dalten
Quote:
Originally Posted by Athelas
I don't think you can change their sizes. As far as I know, you have to go to the Object Editor and lock their sizes. But the problem is that all trees with be the same size.
Or you could use UMSWE to do your terrain, and then switch back to the normal editor to place doodads the way you want.

Have you ever used UMSWE to place randomly scaled doodads?
05-30-2004, 04:59 PM#4
Archean
yes I have