| 05-30-2004, 07:05 AM | #1 |
I played the airstrike demo map and really wanted to use the Glider (model by Xaran Alamas; icon by exN) in a sort of futuristic campaign I am making which pits goblin against Dwarves in all their technological finese. In the airstrike level the gliders never stop moving, so a ribon effect was added to the wings (ribon effect = spirit tower missile). The problem is that if they do stop moving, it looks a bit strange! I was wondering now that I have used MDL to remove hero glow from the Tinker (effectivly seperating it into 2 units, using aniamtion names) that it would be possible to remove the ribon effect and if so, whether I have permission to do so. |
| 05-30-2004, 01:37 PM | #2 |
Search for RibbonEmitter until it brings you to a line like RibbonEmitter "BlizRibbon01" { . Make a note of the ObjectId, which is listed on the next line. Then, delete the emitter. Here is an example of what you would remove: Code:
RibbonEmitter "BlizRibbon01" {
ObjectId 70,
Parent 7, // "Sword"
static HeightAbove 48.312,
static HeightBelow 48.372,
static Alpha 0.35,
static Color { 0, 0.635294, 1 },
static TextureSlot 0,
Visibility 18 {
DontInterp,
2333: 0,
6000: 0,
14333: 0,
14467: 1,
14967: 0,
17000: 0,
17100: 1,
17867: 0,
18333: 0,
22000: 0,
28767: 0,
30500: 0,
31833: 0,
31933: 1,
32867: 0,
33133: 0,
36200: 0,
56667: 0,
}
EmissionRate 35,
LifeSpan 0.35,
Rows 1,
Columns 1,
MaterialID 3,
}Now, for each object after that, set its ObjectId to whatever it was minus one. If you deleted two ribbons, then you'll subtract two. Finally, you have to delete the appropriate PivotPoints. Search for PivotPoint to get to the right section. Count down, with the first one being number zero, until you get to the one cooresponding with your ObjectID. If your ObjectId was 4, then it will be the fifth one listed. Delete it. Alterately, you could make the ribbon only visible during the walk. If you want to do so, say so and I'll explain how to. |
| 06-02-2004, 06:58 AM | #3 |
So let me get this straight: everything that is indented is part of the ribon thingy and if I remove it I have to fix up any problems with the list because it's meant to be numbered 0-> and removing a number would disrupt that. Another thing that perplexs me: The model was clearly originally a gyrocopter but it doesn't have the guns flashing for it's machine gun attack, This was obviously removed. The thing that is strange is that it no longer makes machine gun sound either! I think I may have to add it with triggers as the gun projectile doesn't make a sound either. I am still waiting for the model's creator's permission to change the model BTW thanks once again. you've been very helpful. Watch the project forum, I will be putting a proper thread for the project there soon. |
