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D2: Lord of Destruction - Hero Selection

06-01-2004, 04:36 AM#1
RaeVanMorlock
I decided to once again attempt to create a single player campaign based on Diablo II: Lord of Destruction. I think I can replicate many of the aspects of the game and give other developers some new tools in the process. I just finished the hero selection file... I may tweak things later, but I can't think of anything to change at the moment. The screenshot is larger than the map file itself (go figure) but I'm sure some people may be interested to see it without the hassle of loading the map. All my work will always be open source so enjoy it!
06-01-2004, 11:56 AM#2
TGhost
great job it looks just like the diablo 2 lod class selection :D i cant wait untill your map is finished cause if you make it this great through whole campaign it will be like playing diablo 2
and hey i cant wait to see how you will make the item system ^_^
06-01-2004, 12:17 PM#3
RaeVanMorlock
Thanks, TGhost. I can't wait to see how I'll be doing the item system either :>
06-01-2004, 12:29 PM#4
TGhost
fast reply but hey i have an idea for the item system:

Make it like that you can have 6 equipped items then you can have 6 stored so that you can have 12 items overall but only 6 used or equiped and then 6 stored just an idea

Edit: oh yea and then the stored items should be in a chest or something like that
06-01-2004, 05:31 PM#5
RaeVanMorlock
Quote:
Originally Posted by TGhost
fast reply but hey i have an idea for the item system:

Make it like that you can have 6 equipped items then you can have 6 stored so that you can have 12 items overall but only 6 used or equiped and then 6 stored just an idea

Edit: oh yea and then the stored items should be in a chest or something like that


Eh.. that's pretty basic =P I plan to include inventory, stash, and cube sizes comparable with LOD. I also plan to include all of the skills of LOD in a system whereby you can have up to 4 to 7 present on your character (in order to access and use them) -- somewhat comparable to hotkeying skills. But it's all theory until I make it work.