| 06-02-2004, 03:31 AM | #1 |
I am new to editing FT and was wondering if neone can tell me how to make a passive skill that has splash damage, and units catch fire and take damage over time and also if it is possible to make spell damage a variable. |
| 06-03-2004, 01:48 PM | #2 |
1: Just give the unit the "Burning oil" ability, which burns the ground over time. Then you can have a trigger which picks every unit within 200 of target and then damage them like 50% of the damage dealt to the unit (splash)... And what you mean make spell damage variable? Doesnt make any sence... you mean a integer variable which you save the damage dealt in? Or? 2: (as i allways say) start off with something easier if you are new, as you said gl |
| 06-03-2004, 06:23 PM | #3 | |
Quote:
This spell requires the use of either Lord Vexorians Caster System or dummy units. I suggest the caster system as it doesnt leak, caluates exp and bounty for you and is fairly easy to use if you read the instructions. You could make a spell based off of Cleaving Attack that adds splash damge then you would need to use a trigger to do the burning over time. You would do this with a call to the caster system using a custom script call to function AddDamagingEffectLoc takes player owner, string modelpath, location loc, real damageps , real duration, real area, boolean affectallies returns unit See the castersystem for directions on how this works. As for your second question I believe you want a spell that does a variable amount of damage, like 100-200. This is also only possible with the caster system or dummy units as far as I know. |
