| 06-05-2004, 01:19 PM | #1 |
I love thinking up new and interesting heroes even though I think up way too many to ever use myself. I will be adding onto this list occasionally if it is requested, but if this thread just dies then I will leave it as is. Musician - A hero that prefers his instrument to a sword. Abhors combat, but is able to fight when needed. Metronome: The Musician mimics the effects of his metronome, causing allies to speed up by a %, or if cast on an enemy, slow down by half that percent. (This would be a trigger spell) Haunting Tune - A demoralizing and haunting melody that causes nearby corpses to rise again as skeletal monstroseties which last a very short while. (This would be a trigger spell) Mesmerize - The Musician uses his skill to mesmerize nearby units for a while, taking them out of battle. If they are attacked they are un-mesmerized. (This would be a trigger spell) Sillohette in the Window - A skill named for his favorite song, the Musician channels a powerful aura for a while which causes nearby enemies to take 25 damage a second and also slows them down by 50% when within range. (This would just use any morph spell to create a new "channeling" form) Blue Hunter - A hero that relies greatly on his enemy's power to deal damage. Enemy Skills: The Hunter uses enemy skills he learns from being attaked. (Trigger spell. This would be a bitch to trigger, but it would be fairly cool once done) Beartrap: The hunter lays a beartrap on the ground which springs to life when a hero triggers it, trapping them in place for the time being. (Trigger spell involving mines and ensnare) Mind Melt: The Blue Hunter, sacrificing all of his mana, destroys 50% of the enemies mana, absorbing only half of the destroyed mana. (Trigger spell. May want to make it more like 20% and only lose 50% of his own mana if you need to balance it out) Mind's Eye: The blue mage gains a third eye which allows him to dodge attacks occasionally, Deal critical damage occasionally, and also allows him to learn skills without actually being the target of them. (Trigger spell) Manipulationist - Very good at changing the world to fit his needs, and even the minds of lesser beings. Reverse: The target takes the damage they deal over the next x seconds back, possibly even causing themselves to die. Kinda like the voodoo doll ability in some maps, but it works best as a "stay back" ability since they can only damage themselves, and don't have to worry about the caster trying to kill himself to kill of the target. Flim Flam: Transforms the target into an exploding Clockwerk Goblin that belongs to neutral hostile. This is something that can really be useful against heavier units you may put in. Lighten: The target temporarly attacks faster and moves faster, but also loses x gold per second which goes to the Manipulationist. It works kinda like a gain this lose this spell, since while you may attack faster, you lose money. This also only works on heroes, or should anyway. Disorient: The Manipulationist disorients all units around himself, causing them to go mad and attack the closest thing, even if it's allied. Heroes are unaffected, but all regular units (including your own) are affected. Maybe it could reduce their armor and increase their attack for the time too. Great for turning the tide of battle in your favor. Geomancer - An earth loving guy who uses his love for earth to kill his foe. Bog: Summons a bog that slows down all enemies that pass through it. Bogs last for 5 minutes or until they are dispelled. Stone Fists: The target gains seige damage and additional damage, but loses some attack speed. Lasts for x hits. Kinda like the mountain giant ability, but allowing anything as the target. Only should work on melee units. Stone Skin: Target gains x damage absorption and becomes immune to spells. Should last no longer than 10 seconds. Earth Split: Cracks open the earth, causing the target area to spew forth volcanic ash and lava, dealing damage to all units in the AoE and causing them to be blinded for the duration, missing 50% of attacks. Really really useful to change the battle tide. Redeemer - A holy hero that will do whatever it takes to win the battle. Pain of Many: The redeemer, while this ability is activated, absorbs the damage dealt to nearby allied heroes by x percent. This should deactivate before he's killed. Bludgeon: Knocks the enemy out cold for a short while, and has the chance to instantly kill regular units, or send heroes into critical hp. Very low chance though. Holy Hammer: When activated, this skill has him deal extra damage to enemies, or if he targets an ally with his hammer, heal them. Damage/Healing amount should be Hero damage + Hero damage/2. Splatter: Inspiring great courage in his allies and great fear in his enemies, the Redeemer instantly kills one target enemy, giving his allies hp based on how much damage was already dealt to the enemy, and causes his enemies to lose armor equal to how much armor the target had. The targeted unit should have to be atleast half dead, and not a hero. Born Leader - A hero that revels in the company of his many allies and friends. Rally: Dispells all negative buffs on allies around the Leader, which he then turns into minor hp restoration for the afflicted allies. Charge: All allies gain a minor movement and attack speed bonus for a while, as well as 0.5 additional hp regen for the duration. Quite effective for pushing a group up, or holding the front lines. Stalwart Leadership: Depending on the amount of units around him, the leader gains x armor and x damage. To make this non-cheap, I would increase duration every level, and have it be Units*1 for armor and Units*2 for damage. If its gonna have a lot of units in the game, halve these values. Victory!: A spell that is in effect all his spells wrapped into one, all allies are rallied, told to charge, and then the Born Leader gains Stalwart Leadership. To make this a worthy ultimate, increase the values of all the effects by effect level*1.5. King of the Lizards - A lizard himself, but the king of all lizards. He can be deadly if underestimated. Feeding Call: Calls forward units that are weak, but have 50% evasion and can canibalize when nessassary. These units should be uncontrolable, but follow the king lizard. And I don't think locust swarm would do that well in this case. Resiliance: The King of lizards gains a little bit of something from every lizard, and he has the resiliance of a komodo. The lizard king doesn't feel the effects of attacks and spells the same way other units would, meaning he absorbs arrows, and feels the effects of certain spells for less time. Kinda like elunes grace, but with a mix of resisant skin in there for the duration cut. Minion Meal: The lizard king, being the king after all, has servants throwing themselves at him. If need be, he can eat his lizard minions, gaining some hp, and a short burst of armor, damage, and a bit of speed too. The duration should be no longer than 5 seconds. Crown of Lizards: A passive skill that makes the lizard king all the more imposing. Increases the evasion of the lizards from Feeding Call, adds more magic resistance from Resiliance, and makes minion meals more restorative. These fields shouldn't be changed during level ups of the skills, only when this skill is learned. Psychopath - A deranged and unstable hero who seems intellegent, but through his ramblings you cant tell if its intellegent, or if the fact that he says so much that hes just lucky to sound smart some of the time. Alter Ego: The psychopath goes insane, splitting into 2 different people. One of them is his Good side, which gives him 50% less strength and hp, but 50% increased intellegence and a 25% boost to all the Psycho Shield stats. His other side, his Bad side, has 50% reduction in intellegence and mp, but a 50% bonus to strength and a 25% boost to all Mind Grip stats. If either is killed, then they both die. Psycho Shield: The psychopath can turn his mind off to what he's doing and feeling, and can pass this effect off too. Target absorbs 75% of all damage, but if they aren't hit atleast once every 5 seconds, the effect wears off, and they start taking an additional 25% damage for 20 seconds. Seems over-effective, but if you find it becomes too useful just cut the seconds between hits required down to something you find suitable to your game. Grip Mind: The psychopath has no control of his mind, but this doesn't mean he can't control other's minds. While this is active, this spell randomly controls a unit every so often that is within 600 feet of the psychopath and makes them cast a spell or attack a unit nearby that isn't a building. Mind Harvest: Finally controlling his mind to some point, the psychopath gains the ability to go into a passive state where he enters his mind. During this phase, he is invulnerable, and produces a horrible storm that decimates everything and eats mana from nearby spellcasters and heroes. Affects your own units and yourself as well, which means you can kill yourself. The basic way this would work is that you would cast something like starfall and mix in occasional random mana flare attacks that look like they come from the psychopath. This should only be about 25% effective on buildings. Updated with one new hero. |
| 06-06-2004, 12:43 PM | #2 |
This is a nice idea, so I'm gonna sticky it for a while. |
| 06-06-2004, 07:32 PM | #3 |
Awesome Ideas. Is this just for you to post on or can others add to it as well (I have quite a stack of heroes myself) Edit: Perhaps periodically someone could write a mpa putting all the posted heroes into action. Along with the full abilities, trigger code, and models. |
| 06-07-2004, 02:13 AM | #4 |
Are you volunteering? That's a lot of work. |
| 06-07-2004, 03:27 PM | #5 |
Not that I can't use the hero myself I'm just unskilled. Dendroid/Treeant (I'm sorry but I hate coming up with names. They always sound lame) Along with the Keepers of the Grove the Treeants are the guardians of the forrest. They have a healing effect on their surroundings as well as the power to call forth the spirits of nature to aid them. Race: night elf primary attribute: strength starting attributes: those of Tauren Chieftain. Summon Ancient Wisps AW can do whatever the normal whisps can do. Dif. is that they can do it faster, are more durable and can help the dendroid attack if necessary. lvl1 - 2 coold. 15 sec. mana cost 75 lvl2 - 3 lvl3 - 4 Ancient Wisp stats. Double hitpoints and repairtime speed. Wood 10 every 5 seconds. Damage: 25-35 armor 1 Rain of life Calls rain that heals allied units. (basically tranquility - I think it heals 20 hits per second) lvl1 - 10 sec. coold. 15 sec. mana cost 100 lvl2 - 15 sec. lvl3 - 20 sec. Entangling roots Whenever the dendroid hits someone roots burst out from the ground and prevents enemy from moving. (Note that the one entangled can still fight and cast spells, otherwise the hero would never loose 1v1. The idea is that if you're attacked by the dendroid it's do or die. That should make the enemy become painfully aware of it's mighty presence.) lvl1 - 30 % chance Entangle lasts 2 seconds. lvl2 - 60 % chance lvl3 - 100 % chance (no escape so don't get caught or hope that he looses interest when you play dead) Summon tree Places a seed in a building damaging 4 % for 25 seconds (til the building is destroyed and the hero does not have to channel this spell) and a couple of trees grows from its former place. The trees dispel blight in a radius around it. (Enemy must cut down trees to build on that ground) coold. 90 sec. mana cost 150. About the musician and his Haunting Tune. A musician making skeletons is rather... strange o_O |
| 06-07-2004, 07:24 PM | #6 |
Sure, I'd take on that responsibility. I would have to ask others that Once I have included thier heroes they delete thier posts to keep from duplication and klutter in this thread though. Perhaps if I was given medoeration of the thread I could do that part myself. I'll go ahead and get started. SUBNOTE 1: All users posting a hero idea must state full permission to give poetic liscencing to me so that if I can't get it to work exactly the way they describe I can substitute a similar effecting ability. SUBNOTE 2: All users posting a hero idea must give at least a minimal desription of the heroe's appearance. i.e. - "It look like a Demon Hunter with Footman Armor and Golden Hair." just a simple thing. If you have a model and/or skin please include it with the idea. Once I have it I'll remove it from the thread. SUBNOTE 3: I will compile the map and update periodically with a "changes" list at the TOP of the Thread. PLEASE READ THE PRIMARY POST BEFORE MAKING COMMENTS! SUBNOTE 4: Anyone with a more efficient trigger code, etc. PM me with a WELL COMMENTED map describing how you made the changes to an ability. SUBNOTE 5: I would appreciate historical descriptions of heroes and thier abilities. I would like this to have as professional a feel as possible. I'm willing to give graatical changes, etc. to any and all posted ideas. (Perhaps If I get enough heroes I might submit the Map to BLIZZARD!) If all of that is statisfied I'd be more than happy to compile to a Map. Edit: Here is the main submission format so that both you and I can communitacte more efficiently and effectively. NOTE: Updated on 06/24/04 NOTE: object denoted with an asterisk (*) are REQUIRED! Hero Format – JTG Basic Format Hero Name*: _____________ Hero Proper Names: (Min 5) o _____________ o _____________ o _____________ o _____________ o _____________ o _____________ o _____________ o _____________ Brief History*: ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ToolTip*: _______ Hero, exceptional at ______________________________________________. Can learn __________, __________, __________ and __________. Attacks ______________________________. Starting Attributes – o STR: __ o AGI: __ o INT: __ (Check if primary) Race*: o Human o Orc o Undead o Night Elf o Blood Elf o Naga o Other: _________ - Ability 1: __________ o Active o Passive - ToolTip: _____________________________________________________________________ _____________________________________________________________________ Level 1 - _______________________________________________________________ Level 2 - _______________________________________________________________ Level 3 - _______________________________________________________________ - Ability 2: __________ o Active o Passive - ToolTip: _____________________________________________________________________ _____________________________________________________________________ Level 1 - _______________________________________________________________ Level 2 - _______________________________________________________________ Level 3 - _______________________________________________________________ - Ability 3: __________ o Active o Passive - ToolTip: _____________________________________________________________________ _____________________________________________________________________ Level 1 - _______________________________________________________________ Level 2 - _______________________________________________________________ Level 3 - _______________________________________________________________ - Ability 4: __________ o Active o Passive - ToolTip: _____________________________________________________________________ _____________________________________________________________________ Level 1 - _______________________________________________________________ Additional Remarks: ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ |
| 06-07-2004, 10:18 PM | #7 |
the Dendroid looks like an ancient. would be cooler though if a original model was created. Every hero I submit is free for anyone to use or get inspired from. The abilies posted is just what I personally think is balanced and suitable. historical description? the dendroid is similar to the living trees in LOTR but not taken from LOTR. |
| 06-08-2004, 02:24 PM | #8 |
Here's a non-nature hero that I really like Thief (black coated woman. the other model for warden will do) The thief is a stealth hero effective in spying and laying traps. It's abilities are specialized to damage indirectly and relies on skill and not magic. Has shadowmeld ability. Race: human (more like neutral though) Primary attribute: agility Starting attributes: priestess of the moon Steal gold Targets heros or enemy unitproducing buildings and steals gold from the enemy. (it is not much use in battle but plenty annoying, and a good rush ability when there's not much gold.) lvl1 200 gold coold. 20 seconds mana cost 100 lvl2 300 gold lvl3 400 gold (maybe a little too high, since 400 gold is like 2 base units for you and minus 2 base units for the enemy. But since it is practically worthless in combat it's a very strategic skill that could be fun for more experienced users.) Spying owl Invisible owl that can be attached to trees or enemy buildings to spy on the enemy. lvl1 - 3 min. coold. 5 sec. mana cost 40 lvl2 - 6 min. lvl3 - 10 min. Mine Enables the hero to lay mines or throw them like bombs at enemies. Mines does area damage if blown from the ground. Does not use mana. lvl1 - 150 damage ground 100 damage thrown. coold. 15 sec. mana cost 75 lvl2 - 300 dg 200 thrown lvl3 - 450 dg 300 thrown Shadowclones 5 clones of the thief which can deal full damage of the real thief. This skill is to confuse the enemy and enable the thief to escape. Lasts 1 min. coold. 105 sec. mana cost 150. Edit: I added mana cost to the mine and lowered the cost for spying owl to make it easier. |
| 06-08-2004, 03:04 PM | #9 |
Decoy wouldnt work right because it wouldnt be seamless enough and the enemy would notice.. it would be pretty much windwalk... in a non melee map with lots of comp units it would fool them tho. |
| 06-08-2004, 03:05 PM | #10 |
Seems like Decoy and Shadowclones serve much the same purpose. If the thief is supposed to be good at spying, maybe you want to change one of those to a Far Sight- or Sentry Ward-style ability? |
| 06-08-2004, 06:01 PM | #11 |
Far sight wouldn't suit a thief. The only 'spying' is the shadowmeld. the objection against decoy is acknowledged. a little too obvious. the sentry ward is a good idea. But to power it up a little it doesn't expire, a normal sentry ward ability is alittle too weak for a hero ability. Edit: just came up with an idea. what about we make it an invisible owl? and instead of placing it on a tree we place on an enemy building. superannoying skill. |
| 06-08-2004, 09:33 PM | #12 | |
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| 06-09-2004, 12:35 PM | #13 |
I updated the thiefs abilities. My last idea for now: the vampire No undead army is complete without this pretty little thing. The model is 'maiden of pain' (anyone played Deandra's tale?). The voice is 'demoness' - she's nasty. The vampire is an undead close combat fighter that specialises in attack. Batform - turns herself into a bat(gargoyle looks very convincing especially with their wings alike). Skill works like Claw druids bearform - it can be turned off at will (with enough mana). In batform she regenerates life and mana faster.This is basically inspired by all the movies. This is an escape spell. lvl1 - can only fly lvl2 - can attack ground lvl3 - can attack both ground and air (figured she isn't experienced enough to fight airtroopers before she gets up in level) Turn into ghoul - devastating attack that works like the Demonlords Doom. Target slowly dies and turns into a ghoul that lasts. Vampires makes ghouls right? this is mighty powerful and should have a relatively long cooldown. mana cost and cooldown reduced by level. Bloodthirst(passive) - what is a vampire without vampiric aura? She only applies it to herself though, but with a higher rating than the dreadlords. lvl6 Fear - makes everyone in an area around her stunned with fear. this is supposed to be her way of freezing her victims before feasting on them, and should last pretty long since it doesn't damage directly. Alone this spell wouldn't do much damage. throw the sound of a female scream to add to the atmosphere. cooldown relatively low for a lvl 6 spell. Skills are pretty basic, but I'm anxious to see how well the Batform really works and it's so character! I love it when skills and hero fit. |
| 06-10-2004, 09:10 PM | #14 |
On the Dendroid: This Hero is actually taken by The Tales of Ravignon (formerly New Race MOD) So you might want to give it a different name so they don't try and get all pissy with us/you. On the Vampire: I would switch the Batform with Fear. Fear would really just be Howl of Terror with a slight modification but Batform I could give two levels. Level One: Escape with minimal ground attack abilities. Level Two: Escape with moderate ground attack and less than moderate air attack. Bloodthirst is a great aura effect. Here's an Idea (maybe for a different Vampire Hero...) Bloodthirst, Hero bites target, gain temporary Frenzy type status, the more blood consumed (channeling on target unit) the more power gained. Effect lasts proportionately to length of consumption time. Enemy unit is also weakened prop. if the spell is completed without interuption it will kill the target unit. Theis would have to be a lvl 6 spell of course since it could outright kill a very powerful opponent. Units with resistant skin or the like woul be immune as thier skin would be to tough to bite. I've compiled the current list on a text doc on my computer and will begin creation tonight. Wish me luck! P.S. - I will post a submission format on the primary post so everyone can be well organized in their thoughts. Remember, it may take a long time to fine tune a Hero's abilities to balance him/her out and give them cool effects. So please, please, be patient with me as I try to sort things out. |
| 06-10-2004, 10:47 PM | #15 |
Well... they can't really claim the name dendroid... it's like claiming the name troll or orc or satyr. That name comes from myths, and games that were released for ages. But I can see that it's troublesome if both heroes were to meet on a map. What do they call those trees in LOTR? Treeants or something? Or maybe name it after an ancient. Guardian Ancient. hmmm I know that fear is a weak spell, but stun is quite devastating if used correctly. If you switched the batform with Fear wouldn't that make it a lvl 6 spell? how can there be 2 levels? it bothers me a bit that she can't flee if needed before reaching level 6. generally that's what vampires do. but I can see your point. unless you're thinking of making the bloodthirst a passive lvl 6 spell. then she could have both batform and fear as 'regular' spells. I like the idea for bloodthirst, but it's a little out of character if she doesn't gain life when biting. It's also a powerfull ability that might overpower her. but after all it's only more work for you. maybe making her attack rate a little faster like somethings gotten into her. so how does it look? batform 2/3 levels fear 3 levels turn into ghoul 3 levels bloodthirst(passive) It's a bit of a gamble to have the passive at lvl 6. fear 3 levels Turn into ghoul 3 levels bloodthirst(passive) 3 levels Batform Batform would have to make her a lot stronger than intended though or else she would fade in comparison with mountainking and demonhunter. what do you think? which one works best? I'll update the others then. Since you're doing all the work it's more like your heroes :D |
