| 06-06-2004, 01:15 AM | #1 |
with the move Shockwave, the ground ripples like a terrain deformation. Is there any way to change how much it ripples? I've seen a shockwave in one map where a mountain of ground crashes into the target |
| 06-06-2004, 01:43 AM | #2 | |
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| 06-06-2004, 04:05 AM | #3 |
If you want a mountain to hit the target use: Code:
Wait (Distance Between two Points (Unit position of (Casting Unit)) and (Unit - Position of (Target of Ability Being cast))/900) Environment - Create a terrain deformation... The wait waits for the distance between the two unit divided by the speed of the shockwave effect. Tis is because Distance\Speed = Time. After this, the game creates a terrain deformation. There are several types and I will allow you to experiment with them to get the effect you want. |
| 06-06-2004, 01:21 PM | #4 |
It is in the Shockwave spell itself. Look in its properties and you will see something like terrain deformation degree or something like that. Wen triggering spells, I always remember that stupid terrain thing. I don't know why. |
| 06-07-2004, 12:13 AM | #5 | |
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I can't find it actually in the spell... also, when I tried the triggered terrain deformation it caused problems... so I want the one in the spell! |
