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noob question... team color on an item?

06-06-2004, 02:13 AM#1
OneWinged4ngel
I just downloaded the gem model for use with my map, but I want to use it as the model for some items. However, without a team color, the gem items are just black. Is there any way I can give it a team color, or some workaround?
06-06-2004, 09:36 AM#2
EdwardSwolenToe
well, unless your asking how as in the 3ds max refer to the art tools documentation but on an item im not sure, although the item flags are team coloured.
06-12-2004, 05:32 PM#3
OneWinged4ngel
Quote:
Originally Posted by EdwardSwolenToe
well, unless your asking how as in the 3ds max refer to the art tools documentation but on an item im not sure, although the item flags are team coloured.

Item flags??


anyhow my question is how to make the gem model different colors for an item...

I don't want my items to be only black gems, and I don't know how to set the team color if it doesn't belong to a team!
:-\
06-12-2004, 10:59 PM#4
RightField
Modify the texture of the model. If you convert it to mdl you can see that it has a blank field with "" and replaceable texture id something under. Just remove the replaceable textureid thingy and add the texture path you want in between the "'s. Just make a plain colored texture or something.
06-13-2004, 01:20 AM#5
OneWinged4ngel
Quote:
Originally Posted by RightField
Modify the texture of the model. If you convert it to mdl you can see that it has a blank field with "" and replaceable texture id something under. Just remove the replaceable textureid thingy and add the texture path you want in between the "'s. Just make a plain colored texture or something.

i'm sorry I'm a noob and don't know what you just said o_O
06-13-2004, 10:02 AM#6
RightField
First you need to download Yobguls Convertor from somewhere. Go get it in our DL section preferably. Now run it and press open file and open the mdx file of your model and press convert to mdl. Then close the convertor. Now open the mdl file you got in notepad and scroll a bit down. You should see a list of animations then after that a list of textures. Anyway at one point you're bound to bump into some text going like this:
Bitmap {
Image "",
ReplaceableId 1,
}

or

Bitmap {
Image "",
ReplaceableId 2,
}

The ReplaceableId 1 means that instead of using the texture of the texturepath in between the "'s it uses Teamcolor instead. And ReplaceableId 2 means that it uses teamcolor heroglow instead of the solid teamcolor. Now if you want to fix this, just remove the whole ReplaceableId 1 or ReplaceableId 2 or both if there is then fill in into the "'s a teamcolor or teamcolorglow texture with the color you'd like. You can find the paths of these by using Wc3 Image Extractor 2 which also can be found in the download section. Anyway if you want it blue you would write:

Bitmap {
Image "ReplaceableTextures\TeamColor\TeamColor01.blp",
}

or for replaceabletexture id 2

Bitmap {
Image "ReplaceableTextures\TeamGlow\TeamGlow01.blp",
}

Now save the model in notepad and open up yobguls again then load the mdl this time and press convert to mdx. Then you're done! I hope this made more sense.