| 06-06-2004, 09:57 AM | #1 |
i want to make something like that.. I buy a unit from shop and the type of that unit to be removed from shop, so that i can have only one from a kind. i tried "neutral building - remove unit type(from all markets)" but it does work. |
| 06-06-2004, 01:04 PM | #2 |
Hrmm, couldn't you just look at the Marketplace and see how it memoves items when you buy them? I don't understand the inner working of Shops. Just look at the Marketplace you might find something there. |
| 06-06-2004, 02:12 PM | #3 |
On the unit sold, set the stock maximum to 1 and the restock rate to 0 |
| 06-06-2004, 02:22 PM | #4 |
its not good. after bought unit death i want to be able to buy another one |
| 06-06-2004, 02:56 PM | #5 |
It will take simple trigger to do this. the first one: Event: Unit - A unit enters (Playable map area) Conditions: (Number of living <unit type> units owned by <Player>) Greater than or Equal to 1 Actions: Player-Make <Unit type> Unavailable for Training/construction by <Player> the second one: Event: Unit-A unit owened by <player> Dies Condition: (Number of living <Unit type> units owned by <player> less than 1) Actions: Player-Make <unit type> Available for training/construction by <player> and there you have it. I tested it so i know it works. |
| 06-06-2004, 03:11 PM | #6 |
Thank u DarkMage and all of u! |
