| 06-06-2004, 12:18 PM | #1 |
On these two screenshots i have put fogged sky, the one in the editor is the one i like best.. Is there anyway to make it so that the cinematic ingame will have the same sky as the one in the editor.. I have put fogged sky on both with map preferences and with environment triggers. |
| 06-06-2004, 01:50 PM | #2 |
if you make a trigger (usualy map ini) setting the sky to fogget sky it WILL be visible ingame but with standart camera you would never see it ... only if you make a cinematic or something and make a camara thats showing the sky... also you have to check your wc3 visual prefereces ... there are some settings concerning this fading effect of sky as well but im not quite sure witch and how... this can make the sky in we look different than in game... ;) €: ow... now i saw what you mean ... the ugly blue part in game ... thats a big problem of wc3 ... ingame you have a maximum sight range witch you can change in the wc3 but not in game ... try pressing "c" in the worldeditor and changing the angle of the camera a bit down ... you cant change the maxiumum sight range ... the only thing you can do is to avoid cameras that contain areas that are outside the sightrange. |
| 06-06-2004, 05:38 PM | #3 |
change the sky to Blizzard Sky, you cant see it in the fog. Thats what i did for the screenie in my signature. Nice terrain/fog effects btw, has a creepy feel. :D |
| 06-13-2004, 10:01 PM | #4 |
Wow, nice fog! How'd you do it? I cant seem to find it anywhere. I used weather effects for regions, but that fog only hovers close to the ground. How do you get it high up in the air like that? -Drag |
| 06-13-2004, 10:37 PM | #5 |
Do what Zurg said, use the "Blizzard Sky" rather then the fogged sky. The Blizzard Sky is a generic white color that changes to fit the color of the fog. |
