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AI & Defend

06-06-2004, 07:24 PM#1
th15
In my map I have computer controlled units with the defend ability. I want the units only to use defend when a player tells them to. Problem if, the AI has a mind of its own and automatically uses defend when under attack by archers.

So, does anyone know how to prevent this behaviour by the computer? Perhaps I could write a blank AI script and get it to run that?
06-06-2004, 07:36 PM#2
JTG
As far as I am aware, these actions are inbred into the AI system and there is no real way to override them. In other words the main program handles that, not the AI files.
06-07-2004, 02:22 AM#3
Panto
Yes, I believe that, as long as the units are controlled by the computer, they will automatically defend when the right situation comes up.

However, you might make a bit of a hack which detects when they try to use Defend, and if the player that ordered them is controlled by a computer, orders them to Stop instead. But that'll fire lots during a battle, and it might not work quite right.

And it's a trigger question. If you're interested in pursuing it, I'll move this thread.
06-07-2004, 05:08 AM#4
th15
Bleh, I think using triggers to stop this would be rather clunky. I'll do the opposite I guess; I'll trigger defend activation. Thanks for you help guys.