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why?

06-06-2004, 10:52 PM#1
sweet5
ok first trig does nothing at all...its supposed to be the winning condition for pig contest mode...Seconf trig makes unit model dissapear...supposed to make it get bigger....

Code:
End Pig Contest
    Events
        Time - Timer expires
    Conditions
    Actions
        Countdown Timer - Destroy (Last created timer window)
        Game - Display to (All players) the text: TIME IS UP!!! The j...
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Unit-type of (Picked unit)) Equal to Farmer) or ((Unit-type of (Picked unit)) Equal to Pig)
                    Then - Actions
                        Unit - Move (Picked unit) instantly to (Center of StartEnd <gen>)
                    Else - Actions
        -------- Player One Wins --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                PigSizeOne Greater than PigSizeTwo
                PigSizeOne Greater than PigSizeThree
                PigSizeOne Greater than PigSizeFour
                PigSizeOne Greater than PigSizeFive
            Then - Actions
                Game - Display to (All players) the text: ((Name of Player 1 (Red)) +  wins!)
                Wait 10.00 seconds
                Game - Victory Player 1 (Red) (Skip dialogs, Show scores)
                Game - Defeat Player 2 (Blue) with the message: Defeat!
                Game - Defeat Player 3 (Teal) with the message: Defeat!
                Game - Defeat Player 4 (Purple) with the message: Defeat!
                Game - Defeat Player 5 (Yellow) with the message: Defeat!
            Else - Actions
        -------- Player Two Wins --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                PigSizeTwo Greater than PigSizeOne
                PigSizeTwo Greater than PigSizeThree
                PigSizeTwo Greater than PigSizeFour
                PigSizeTwo Greater than PigSizeFive
            Then - Actions
                Game - Display to (All players) the text: ((Name of Player 2 (Blue)) +  wins!)
                Wait 10.00 seconds
                Game - Victory Player 2 (Blue) (Skip dialogs, Show scores)
                Game - Defeat Player 1 (Red) with the message: Defeat!
                Game - Defeat Player 3 (Teal) with the message: Defeat!
                Game - Defeat Player 4 (Purple) with the message: Defeat!
                Game - Defeat Player 5 (Yellow) with the message: Defeat!
            Else - Actions
        -------- Player Three Wins --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                PigSizeThree Greater than PigSizeOne
                PigSizeThree Greater than PigSizeTwo
                PigSizeThree Greater than PigSizeFour
                PigSizeThree Greater than PigSizeFive
            Then - Actions
                Game - Display to (All players) the text: ((Name of Player 3 (Teal)) +  wins!)
                Wait 10.00 seconds
                Game - Victory Player 3 (Teal) (Skip dialogs, Show scores)
                Game - Defeat Player 1 (Red) with the message: Defeat!
                Game - Defeat Player 2 (Blue) with the message: Defeat!
                Game - Defeat Player 4 (Purple) with the message: Defeat!
                Game - Defeat Player 5 (Yellow) with the message: Defeat!
            Else - Actions
        -------- Player Four Wins --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                PigSizeFour Greater than PigSizeOne
                PigSizeFour Greater than PigSizeTwo
                PigSizeFour Greater than PigSizeThree
                PigSizeFour Greater than PigSizeFive
            Then - Actions
                Game - Display to (All players) the text: ((Name of Player 4 (Purple)) +  wins!)
                Wait 10.00 seconds
                Game - Victory Player 4 (Purple) (Skip dialogs, Show scores)
                Game - Defeat Player 1 (Red) with the message: Defeat!
                Game - Defeat Player 2 (Blue) with the message: Defeat!
                Game - Defeat Player 3 (Teal) with the message: Defeat!
                Game - Defeat Player 5 (Yellow) with the message: Defeat!
            Else - Actions
        -------- Player Five Wins --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                PigSizeFive Greater than PigSizeOne
                PigSizeFive Greater than PigSizeTwo
                PigSizeFive Greater than PigSizeThree
                PigSizeFive Greater than PigSizeFour
            Then - Actions
                Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) +  wins!)
                Wait 10.00 seconds
                Game - Victory Player 5 (Yellow) (Skip dialogs, Show scores)
                Game - Defeat Player 1 (Red) with the message: Defeat!
                Game - Defeat Player 2 (Blue) with the message: Defeat!
                Game - Defeat Player 3 (Teal) with the message: Defeat!
                Game - Defeat Player 4 (Purple) with the message: Defeat!
            Else - Actions
Code:
P1 Feed Pig Water
    Events
        Unit - A unit Acquires an item
    Conditions
        ((Unit-type of (Triggering unit)) Equal to Pig) and ((Item-type of (Item being manipulated)) Equal to Water)
    Actions
        Animation - Change PigOne's size to (3.00%, 3.00%, 3.00%) of its original size
        Item - Remove (Item being manipulated)
        Set PigSizeOne = (PigSizeOne + 1)

help plzzz :(
06-06-2004, 11:07 PM#2
Shimrra
Your changing it to 3% of it's original size... For example 3% of 100 is 3, so your basically reducing the model's size so much it isn't visible. Try using 103%.
06-06-2004, 11:09 PM#3
sweet5
DOI! ok, thx shimm, what about the winning conditions?