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Looking for three ultamate ideas

06-07-2004, 10:53 PM#1
2nickelstripper
The more origanal the better.

One is for a Nage Hero, preferable the spell has something to do with water.

One is for a Dirty Knight, he will do good deeds, but has no problem pocketing a reward if offered type of charactor.

Last is a fat knight of chaos, who is lazy, slow, but extremly hard hitting.


Any ideas would be great!
06-07-2004, 11:42 PM#2
Keitaro
How about these for water spells?

Replenish mana - gives mana to a specific unit, cannot be used on hero casting it it. make sure the cooldown is relatively long or else I think it would be overpowered. needless to say that this works best with an ally.
suggests
level 1 cost 50 - gives 100
level 2 - 150
level 3 - 200

Frostwave - much like the schockwave only it slows it targets down for at while. damage maybe less than that of shockwave, but cold effect has no number of targets limit. Maybe isntead of giving it a coldslow effect since you already got that with the aura enable it to target air units as well.

water aura - enables hero and nearby units to swim and adds coldeffect to units attack. not that effective on land but a killer on sea plus it makes everyones attack a 'slow spell'.

level 6 Freeze - freezes multiple targets in an iceblock for a duration of time. maybe add some damage but not too much, and priests should be able to remove the spell.

The water aura maybe useless though since it's for the Naga. Anyway I've grown tired of coming up with elemental based spells. hope you could you some or at least work on some of my ideas.
06-08-2004, 02:27 AM#3
Bulletcatcher
Naga:
Deluge: Slows all enemies near the naga, and sends five crushing waves in random directions.

Dirty Knight:
Hamstring: An attack targetting the legs of an enemy. Deals a bit of damage and slows the target's movement by 75% for a while.

Fat Knight of Chaos:
Great Cleave: When activated, the knight gains a version of the 'Cleave' ability that deals full damage to all enemies in a large area. Every time he attacks, the cleave ability has a 30% chance of disappearing, forcing him to reactivate it again after a rather long cooldown.
06-08-2004, 10:41 AM#4
Keitaro
I noticed that people always request originality, but there is a limit to that. Most of the time it can only be the same spells with some modifications and a different look. It can seldom be completely original. Even Blizzard did'nt come up with entirely different spells for each hero.

Originality is great, but I think you should focus on balancing the hero and spells that seems natural with that hero. That's just my opinion on how to rate a hero.

I like Bulletcatchers Great Cleave. I was thinking something along that line, only it stuns multiple targets(those that surround it) instead of deal full damage over a bigger area.

If you go with the great cleave, you can make an auto skill that combines pulverize and bash: and % chance that attack will stun and deal double damage. For the fat knight of course.
06-08-2004, 12:11 PM#5
2nickelstripper
Thank you for the ideas, I like those.

I going to have to disagree on the originality thing. People can be extremely original in their hero skills, I just don't think everybody is willing to share their ideas until their map is released in case they are taken which is understandable.
06-08-2004, 01:54 PM#6
Keitaro
Maybe I should clarify that. I do believe that original spells can pop out from time to time, but mostly they're just variations of these types:

Attack - something that damages directly. Either a group like chainlightning, an area like blizzard or a single target like storm bolt.

immobilize/curse/bless - spell that effects indirectly helping or worsening a unit without dealing actual damage. Like sleep, drunken haze or bloodlust.

aura/skill - passive skill that gives a boost or curses enemies. An aura can give a negative effect too. How about giving the Dirty knight the opposite aura of the Paladadin decreasing enemies armor? :>

transform/summon - always in some way give the player a new unit to play with. Like the Brewmasters Storm, Earth and fire.

heal - deathcoil, rejuvenate, holy light etc.

Those that don't really fit in any of those catagories are reincarnation and massteleport (maybe reincarnation is a sort of heal). There are combinations like lifedrain that both damages target directly and heals you, or the Entangle that damages and immobilizes and etc.

The only thing really new and funny is the animation or how those categories are combined ^_^
06-09-2004, 01:53 AM#7
Moose-Head_Man
absolute bull crap, there are so many original spells that all use triggers, the only thing copied from the original skill is the button, and the click on the skil button. So many people have thought of amazing original skills. Think of the skill in this batosai warrior ninja map i saw, where the hero disapeared, and the target was stunned, and then was attacked from 5 directions with copies and then the target unit flew in the air and fell down with the death animation and then returned to regular animation. Besides all the catagories you listed are the only types of skills you could make in any game EVER!!! those are like every catagory. It is like saying the only types of spells you can make are ones that target a unit, a point, or nothing. NO CRAP THOSE ARE THE ONLY TYPES OF TARGETS THERE CAN BE!! AHH I AM SO MADD!!!!
06-09-2004, 02:42 AM#8
Pyrus
I believe people mistake originality with flashy graphics. They see a fancy looking spell, and even if all it does is do damage and stun (stormbolt), people say its original. Or a spell that creates fire all over the place in a jazzy way and people say its original.
Now i'm not saying these spells are bad, I happen to like thse spells as long as the are appropriate, just that they arent all too original as one may think. It is possilbe to use triggers to come up with original spells, they are just a little harder to coneptualise.

I will have to agree with Keitaro on that heroes should have abilities that would suit them and are balanced, not just more mana cost if it does a lot of damage, but balanced with their other spells. For example I've seen some heroes with 3 passives or all their spells do direct damage in some form or the other. In my opinions these are selfish heroes.
06-09-2004, 08:00 AM#9
Anitarf
Not only selfish heroes, but comepletely imbalanced, in one way or another. If I just remember the most imbalnced map played on battle net, the DotA allstars, I once got a hero with three freaking passives. Sure, in theory that can be cool, attack based abilities can rule on maps where you can buy good attack boosting items, but in this map, where half of all the abilities are direct damage (and some heroes have more of them), you die so fast that such a hero is comepletely useless. He also doesn't get much money and you can't buy any badass items fast enough.

No wonder original blizzard heroes are so similar; it is the only way to keep them balanced.
06-09-2004, 12:06 PM#10
Keitaro
Thanx for the backup guys. Was beginning to lose faith in this place.

Quote:
Originally Posted by Moose-Head_Man
Think of the skill in this batosai warrior ninja map i saw, where the hero disapeared, and the target was stunned, and then was attacked from 5 directions with copies and then the target unit flew in the air and fell down with the death animation and then returned to regular animation.

So basically it's:

disappear - a form of blessing the hero/adding something positive
stun - cursing an enemy
copies/attack - summon that deals direct damage
flew in the air and fell down and etc - that's just animation

For one thing it's overpowered therefore unbalanced. Secondly all that action seems like overkill. Not a hero that I would ever enjoy playing. Like the anime though.

Quote:
Besides all the catagories you listed are the only types of skills you could make in any game EVER!!! those are like every catagory. It is like saying the only types of spells you can make are ones that target a unit, a point, or nothing.

Yeah and that's what was intended. Sometimes people complain that some spells are too similar and I only listed the reason. Originality comes from combining them in a unique way. Spells are bound to become similar.

Quote:
I AM SO MADD!!!!


Now now no need to jump up and down over this. Just give me 1-2 examples of these original spells that you're talking about and I'll eat my words.