I did a search here and on google, here all i got good was sansuis tut, but you need 3dsmax 5 for that.. which i dont have :( and on google they had like nothing.. so can someone tell me where i can learn how to unwrap my models in 3dsmax 4?
simple, select the object you wish to unwrap, go to the modifiers list, uv coordinates then click unwrap UVW. then select the polygons and press planiar map, and then align the poligons to the correct skin