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Unwrapping in 3dsmax 4<----

06-08-2004, 01:47 AM#1
-={tWiStÄr}=-
I did a search here and on google, here all i got good was sansuis tut, but you need 3dsmax 5 for that.. which i dont have :( and on google they had like nothing.. so can someone tell me where i can learn how to unwrap my models in 3dsmax 4?
06-08-2004, 08:06 AM#2
EdwardSwolenToe
simple, select the object you wish to unwrap, go to the modifiers list, uv coordinates then click unwrap UVW. then select the polygons and press planiar map, and then align the poligons to the correct skin
06-08-2004, 02:50 PM#3
-={tWiStÄr}=-
I dont have a skin...
06-09-2004, 01:08 AM#4
sansui
Well since i dont know max4 you could always Dl lithunwrap and convert your model to 3d exporrt unwrap import back into max.
06-09-2004, 01:41 AM#5
-={tWiStÄr}=-
omfg.. that prog rox.. but i cant save im SO SAD!!! :(
06-09-2004, 01:56 AM#6
sansui
hmm yyou just unwrap then save the model. as a 3d should work.

its Model / save
06-09-2004, 02:14 AM#7
-={tWiStÄr}=-
no, with lithunwrap, you dl the demo and u cant save with the demo.
06-09-2004, 02:25 AM#8
sansui
Heres the full version......

umm i cant upload.....
06-09-2004, 02:29 AM#9
-={tWiStÄr}=-
u can e-mail:
[email protected]