| 10-24-2002, 06:55 PM | #1 |
Guest | I have 2 questions,I havn't been using the editor for long so bear with me plz. How do I change it so the starting location is a unit(like a wisp or peon) instead of a building(like a tree of life or townhall)? What is the best way to make it so a neutral unit can only be killed by a certain skill(such as consume)? |
| 10-25-2002, 02:15 AM | #2 |
1. Just delete the trigger (or part of it a.k.a. "Create Starting Units") that always is there when you make a new map. 2. Make the neutral unit invunerable (or really high health) Then make a trigger like: EVENT - Player X issues an order targeting an object CONDITION - Order Comparrison - Issued order equal to "consume'' (or whatever) ACTIONS: Unit - Kill attacked unit - - - End - - - |
