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starting point and unit questions

10-24-2002, 06:55 PM#1
Guest
I have 2 questions,I havn't been using the editor for long so bear with me plz.

How do I change it so the starting location is a unit(like a wisp or peon) instead of a building(like a tree of life or townhall)?

What is the best way to make it so a neutral unit can only be killed by a certain skill(such as consume)?
10-25-2002, 02:15 AM#2
Draco
1. Just delete the trigger (or part of it a.k.a. "Create Starting Units") that always is there when you make a new map.

2. Make the neutral unit invunerable (or really high health) Then make a trigger like:

EVENT - Player X issues an order targeting an object

CONDITION - Order Comparrison - Issued order equal to "consume'' (or whatever)

ACTIONS:

Unit - Kill attacked unit

- - - End - - -