| 06-08-2004, 10:02 AM | #1 |
How can I convert .ms3d (MilkShape 3D) files to .max (3ds Max)? Or do I must first convert .ms3d to something else and then convert it again? Any help is needed. |
| 06-08-2004, 01:01 PM | #2 |
When i switch models between max and milkshape i usually use .3ds's. 3ds is a format that most modelling programs can import and export. |
| 06-09-2004, 03:16 AM | #3 |
Well.. Then how can I change ms3d's into 3ds files, becouse I have tried that before and messed up one of my models (no back-up..). |
| 06-14-2004, 12:14 PM | #4 |
In milkshape : File --> export --> autodesk 3DS |
| 06-14-2004, 01:33 PM | #5 |
ok dude listen to me ive tried it all and i mean all so all ure gona be able to do is this .... get the milshape warcraft .mdl exporter and the zero joints plugin.. ok now uve got ure model in milshape all done done mesh assigned to bones and stuff nof ure the zero joint plugin and then animate the model but just moving the bones around in any stupid place then set the animation and export ...convert to .mdx with youbguls converta then import it with one of the import scripts it should import everything good even animation if uve done it in milkshape... another way is to export it as .smd (COUNTERSTRIKE MODE FORMAT) get a 3ds max imporet for that and import it liek that and animation as well (seperately from model of course) anyways there is no other way to do it trust me |
| 06-14-2004, 02:52 PM | #6 |
Thanks everybody for the help (I worked it out before I saw your post Elzik, but thanks anyways :D ) I got the thing working now. |
