| 06-08-2004, 06:57 PM | #1 |
I am making a footman map (from scratch, no lie) and I would like to know how you might go about making an upgrade that would give (ranged) units "explosive shells", meaning that the "shells" would explode on impact, and leave behind a little fire. (that would burn units over time(that (stood in/touched/walked through) the fire), sorta like drunken haze + breath of fire.) Also, further upgrade(s) would allow for a poisonous mist (with "time release" poison damage) to be left behind for a few seconds, and another to have a the same poison damage plus a slow effect. This would happen for/with EACH ranged unit with this upgrade. Help is greatly appreacited. (<=sorry about spelling ;) ) Thank you for your time. (whoever is reading this.) |
| 06-08-2004, 07:55 PM | #2 |
Hmmmmm. I thnk what you need to do would be something like this: Events A unit is issued an order targeting a unit Conditons Ordered unit equal to [Your unit] Actions Wait [How long it takes for the projectile to get there] Create 1 [Burn Spot] at Position of order for Neutral Passive Then all you need to do is write the trigger for burning units. Other effects could also be created this way. |
| 06-08-2004, 08:06 PM | #3 |
Doesn't the meat wagon disease cloud ability do the first two exactly? I'm not sure about the slow one though. |
| 06-08-2004, 08:09 PM | #4 |
I was really stuck there for a second. Then I could put an immolation effect on the smoke spot, and make it an invisible ward, with a temporary existance. Oh I'm sure I could work something out...I might be able to make an ability/aura effect that would slow ememies down around the "smoke stain". Thanks you guys! |
| 06-08-2004, 10:04 PM | #5 |
Can you try giving your ranged units the demolisher's "burning oil" ability? |
