| 06-09-2004, 04:49 PM | #1 |
I'm trying to create a trigger that has a camera that can rotate around your character via arrow keys--don't send me the third person view movement system! >_> I just want it so you can plain use the mouse to control where your character goes but you can rotate the view. Also, you shouldn't be able to reset your view with mouse wheel/page up/page down. I deleted the trigger in my frustration, so dont ask meh to show the triggers. All that happens is it just jumps DOWNWARDS or moves a TEENY bit, or doesn't do anything at all. Please help! |
| 06-09-2004, 05:50 PM | #2 |
I think the action you need is Camera - Set Camera Field. With that you can set the camera angle to the angle the unit is facing. I tried for ages like you did with my map, and slapped myself when I found that action. Hope this solves your problem... :) |
| 06-09-2004, 06:40 PM | #3 | |
Quote:
God! I knew somebody would come along and say somethin' like that. Sorry, but I'm really annoyed right now at my map. Read my first post! I don't want it to follow the unit's facing direction! I JUST WANT TO BE ABLE TO ROTATE THE CAMERA AROUND THE UNIT VIA ARROW KEYS. Sorry if I'm getting overly excited, but this is just driving me crazy! >_> |
| 06-09-2004, 06:50 PM | #4 |
Sorry bout that :/ Uh, how about something like this, with 3 triggers: Camera rot right pressed: Event: Player presses right arrow key Action: turn on "camera right rot"(trigger) Camera Right Rot (initially off): Event: Every <X> seconds ((not needed, I don't think)) Action: rotate camera around (position of <whatever unit>) <so many degrees> over <how many seconds> Camera rot right released: Event: Player releases right arrow key Action: turn off "camera right rot"(trigger) I think that should work... I dunno though, that's the best I could come up with. |
| 06-09-2004, 07:33 PM | #5 |
No problem. I tried that, AND a boolean variable movement type... >_> Man, I wish one of the moderators could help me out here...this is a pain in the neck. |
