| 06-09-2004, 06:21 PM | #1 |
Like Patrol? Can you remove a units patrol ability? |
| 06-09-2004, 10:04 PM | #2 |
Well with some REALY REALY good programming skils you can ^_^ But i don't know anyone that can just remove unit commands |
| 06-09-2004, 10:11 PM | #3 |
TheReaper... Please refrain from just posting unless you have something to suggest\add to the conversation. To remove patrol, move, et cetera, you can remove the unit's ability to do this action. If you don't want attack, disable the unit's attacks. Disable it's movement if you want it to not be able to patrol. Other then that, i do not know of anyway to do so. |
| 06-09-2004, 10:17 PM | #4 | |
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And by the way that is what i ment ^_^ |
| 06-09-2004, 10:28 PM | #5 |
I don't want to disable movement, I want to disable patrol... I kinda need movement. |
| 06-09-2004, 10:37 PM | #6 |
Well, what me and Shimrra mean is that you can disable potrol anly by disabeling the movement |
| 06-09-2004, 10:41 PM | #7 |
If you use WEU you, there is a advance trigger to take away basic unit abilities like move, attack, patrol, etc. World Editor Unlimited can be downloaded in the download section I believe. |
| 06-09-2004, 10:46 PM | #8 |
Well i didn't knew about that one ^_^ |
| 06-10-2004, 12:46 AM | #9 |
You can remove the basic abilities by using Jass or enabling the abilities to be edited in the WE and using the GUI triggers. It's "Unit - Remove Ability" or the Jass equivalent. The attack ability is Aatk, and move is Amov. However, if you remove Amov, it removes move, patrol, stop, and hold. |
| 06-10-2004, 03:01 AM | #10 |
So bottom line is, there is no way of removing patrol without removing movement. |
| 06-10-2004, 07:35 AM | #11 |
But you can make your own move button I think by creating a dummy ability and make it so you can target ground only etc. then make a trigger which orders the unit to move to the point you've selected with the ability. |
| 06-10-2004, 08:52 AM | #12 |
But if move has been removed from the unit with triggers, then would the trigger be able to order the unit to move? Certainly units can't cast spells they don't have, even if you give them a triggered order, so without move, they cannot be ordered to move. You could simulate move, though, by playing unit's move animaion and instantly moving the unit by small steps. To make the unit go around forests and cliffs, just make an invisible unit and let it do the pathfinding, while you move your unit constantly to the position of the invisible unit. But that's just a lot of work. :> |
| 06-10-2004, 11:03 AM | #13 |
Well "It's the thought that counts" :D |
| 06-10-2004, 12:35 PM | #14 |
Also, if you'd succeed in removing only patroll... then i'm afraid the unit would not be able to follow units. As mysteriously, when you follow a unit, the patrol button gets highlighted, as in use. However, I have garnered knowledge on how too have only 4 basic commands on the command console. I may share it later, but now i'm way too tired... -_- ~Cubasis |
| 06-10-2004, 07:20 PM | #15 | |
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Oh PLEASE share. I've been tinkering around with limiting the console to just attack, move, and hold. (I've gotten no where easily.) It would be grand to be able to have just those three in the first three spots, "hide" in the fourth, and then have the other rows for equip and spells. |
