| 06-10-2004, 12:35 AM | #1 |
Set SpellAngle = ((Angle from ZTempPoint[0] to ZTempPoint[2]) + 180.00) Set ZTempPoint[1] = (ZTempPoint[0] offset by (4.00 + (9.00x (Real((Level of Spell for Spellcaster))))) towards SpellAngle degrees) Could anyone break these steps down a bit and show me how to create that SpellAngle Variable? Thanks. |
| 06-10-2004, 01:17 AM | #2 |
I have no idea what you are trying to do. Dont negitive rep me anyone, I'm just asking if you could be a little more clear on what you are doing there, and what you need help with. Thanks. |
| 06-10-2004, 02:04 AM | #3 |
Sounds like your trying to copy something? How you make a spell angle variable is simply a real called spell angle. If you don't understand the trigger you posted basically its finding the angle between to points. Not quite sure what it's for but it's something like: based on how many levels of the spell casting unit has, effect is generated farther from ztempoint0 and closer to ztemppoint2. The effect would be something like, create effect or cast ability or create unit at point - ztemppoint1. Be more specific if you want help please |
| 06-10-2004, 04:25 AM | #4 |
Johnfn I gave you positive rep. :D Also Kaluo I am trying to copy this from an email someone sent me on a request for a spell. Thanks for the info. |
