| 06-10-2004, 02:31 PM | #1 |
A few questions about animations. 1. The ability critical strike, is the animation 'attack slam' programmed into it? It has nothing in the art - animation names of the ability editor. 2. How many animations that wouldn't be used in standing, walking, attacking, dieing are there? This is important because i'm planning on a unit with a different animation for each ability. Here are the ones im aware of : Slam, Spell, Throw, Channel. 3. Is there a way to add new animations to a unit/model using a program like 3dsmax? |
| 06-10-2004, 04:28 PM | #2 |
i only know that you CAN create animations with 3dmax and also with gmax. Somewhere on the bottem theres a button wich says animate. Go look for some toturials, there are lots off them. |
| 06-10-2004, 06:02 PM | #3 | |
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I believe so. Critical Strike seems to be hard coded into the Blademaster's animation; the same goes for Bladestorm. I think you've listed most of them; some other ones include: Stand Victory, Spell, Stand Ready, etc. Acutally, take a look at the Peon :8 Blizzard did a lot of animations with the Peon. I have no idea how to use 3dsmax nor do I have it. |
| 06-11-2004, 02:40 PM | #4 | |
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Well thats 1 and 2 answered... The third question wasn't asking if 3dsmax could make animations to import, i know it can. I was curious if you could make new animation tags for a custom model. Anyone know if it can be done? |
| 06-11-2004, 05:42 PM | #5 |
First post on wc3campaigns and i have a question, hope this is a good spot to post it: Regard Animations, how would i make a unit[Mountian King] attack repeatedly? It is a Neutral Hero, based off of the MK, the name is the only thing i changed. |
| 06-11-2004, 05:58 PM | #6 | |
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Try this: Events: Periodic Event - Every 1.25 seconds Conditions : Actions: Animation - Play *Custom MK's* attack animation Keep in mind this only makes the MK look like he's attacking; he doesn't do any dmg. |
