| 06-10-2004, 07:42 PM | #1 |
| 06-10-2004, 08:47 PM | #2 |
If you followed Whitehorn's tutorial, that would be a very strange side-effect to get. Does it do that in game? Are you using a custom texture? If so, are you sure it doesn't do that even before you remove the glow? |
| 06-11-2004, 02:28 AM | #3 | |
Quote:
Custom textures can do weird things. I had a similar experience with a peasant using a custom skin. In that particular case (though not neccessarily in this case) blizzard had incorrectly made two polygons "flipped" so that the texture faced inwards and was thus invisible. I solved it by making the material two sided, which you do like this: Your material that contains the skin probably looks something like this: Material { Layer { FilterMode Transparent, Unshaded, TwoSided, <------add this static TextureID 1, } Layer { FilterMode Blend, static TextureID 0, } } Adding "TwoSided" there might help, if the defect causing your problem is related to the same problem. |
| 06-11-2004, 03:54 AM | #4 |
It shows up in-game too. I'll try the default skin after I get back from work. |
| 06-11-2004, 01:22 PM | #5 | |
Quote:
You're right. The problem was with the skin. I placed an alpha on that particular part. Strangely though, that red thing doesn't appear as long as the unit had a hero glow. Well, thanks for the info. EDIT: It was actually there even before removing the hero glow. I just didn't notice because the hero glow I used was grey. |
