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Declaring Custom Units

06-11-2004, 04:09 AM#1
IlidanStormrage
Ok, I write an AI script, get everything, but how do you declare custom units in an AI script? I know it has to do with the unit code, but how do you get that?
06-11-2004, 10:26 AM#2
xGT4x
Go to Object Editor, unit section then go to the "View" section in top and activate "Show values as raw data", for example instead of "footman" it says now "hfoo (footman)", "hfoo" is the code and "(footman)" is the normal name of it. Same works for the whole object editor, abilities, upgrades, items, and of course for their data fields...
06-11-2004, 02:38 PM#3
IlidanStormrage
O thank you much. I thought I had saw something like that.