| 06-11-2004, 09:27 AM | #1 |
1) How do I make it so enemy units give gold when they are killed (as-if they were creeps)? 2) How can I make area that I have already travelled through, be completly black, not partial visible. Thanks. -Miv |
| 06-11-2004, 10:00 AM | #2 | ||
Quote:
In a Map Initialization trigger, just use: Player Group - Pick every player in (All players) and do (Player - Turn Gives bounty On for (Picked player)) If you don't want bounty turned on for everyone, just change All Players to who you want. Quote:
I'm not 100% certain on this, but you could create a Visibility Modifier that covers the entire map that emits Black Mask. I think this would allow you to see anything in the units' sight radius, but leave everything else solid black (not just fog of war's partial visibility). |
| 06-11-2004, 06:31 PM | #3 |
Thanks, Does anyone know how to make units heal life and mana when they enter a bunker? |
| 06-13-2004, 05:39 AM | #4 | |
Quote:
EVENT Unit - A unit Is loaded into a transport CONDITION (Unit-type of (Transporting unit)) Equal to (your bunker here) ACTION Unit - Set life of (Triggering unit) to 100.00% Unit - Set mana of (Triggering unit) to 100.00% That should take care of you. All you have to do is specify what unit type your bunker is. Hope this helps. |
