| 06-11-2004, 05:29 PM | #1 |
Please i need this trigger for my map but nevermind that could anyone make a map or think of some ideas how to make a FPS View.I played a map somthing like " Booty Bay with FPS view " if anyone could post it here oh and theres a prob with my comp and i use 1.07 world edit so i cant open n maps form new versions :< Thanks |
| 06-11-2004, 06:01 PM | #2 |
1) This belongs in cinematic devolopment 2) Why dont you make a camera that would be almost at ground level and then center it on the unit and position it the way the unit is facing? If you were going to have multiple units, just center it on the unit that's selected. |
| 06-11-2004, 10:58 PM | #3 |
I tried that, but i know how to make third person camera and i don't know how to set the camera go up when the unit is on a cliff? pls help need badly :( |
| 06-12-2004, 01:00 AM | #4 |
If you set the camera to follow the unit, then it WILL follow the unit even if the unit walks up a cliff. |
| 06-12-2004, 03:37 AM | #5 |
I did something similar to this, except instead of just the camera following the unit, i made it so u have to use the arrow keeys to rotate ur unit/camera... this is what i did (theres prob a much better way, but it works) i made for cameras (1 for each direction) then i made them at ground level and placed them a littile bit above the units head so u cant c the unit. Next i made a trigger so that if u select another unit it reselects urs so that u dont lose track of him. Then i did if unit degree facing = X degrees and player presses left arrow key, then make unit face X degrees, apply camera without panning. Its alot of work and i did it a while ago so i prob made it alot harder than it actually is, but its an idea, gl. |
| 06-12-2004, 05:48 AM | #6 |
Heres a good RPG camera Event: every .20 seconds of game Actions: Actions For each (Integer A) from 1 to 11, do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions boolselected[(Integer A)] Not equal to False Then - Actions Camera - Lock camera target for (Player((Integer A))) to characters[(Integer A)], offset by (14.00, 14.00) using Default rotation Camera - Change camera smoothing factor to 100.00 Camera - Set (Player((Integer A)))'s camera Distance to target to 1350.00 over 0.30 seconds Camera - Set (Player((Integer A)))'s camera Angle of attack to 345.00 over 0.30 seconds Camera - Set (Player((Integer A)))'s camera Rotation to (Facing of characters[(Integer A)]) over 0.50 seconds Camera - Set (Player((Integer A)))'s camera Height Offset to (220.00 x (Real((Terrain cliff level at (Position of characters[(Integer A)]))))) over 0.50 seconds Else - Actions :D |
| 06-12-2004, 11:30 PM | #7 |
can you please explain your tigger more because right now it is very confusing |
| 06-12-2004, 11:40 PM | #8 |
There have been many different first person camera triggers made just go into the repository forum and you can download some. |
| 06-13-2004, 08:56 AM | #9 |
Well thanks all for your help and yup it will be a rpg/war game |
