| 06-11-2004, 09:42 PM | #1 |
Well the title kind of says it but what I am trying to do is have it so when a unit is killed by a certain unit, that dying unit has a different death animation then what it normaly has. Any ideas on what I should do? |
| 06-12-2004, 03:42 AM | #2 |
Is the other death animation going 2 b one of a different unit or of that same unit? If its a different unit then just do unit replace the dieing unit with another unit, then right away unit - kill last created unit. If its a different animation of the same unit then i guess u could do something similar like replace dieing unit, with same unit type, then u could just have that new unit play another of its animations, then wait for it 2 finish the animation and remove it. Thats the only way i can think of. |
| 06-12-2004, 03:50 AM | #3 |
Hmm that sounds like a good idea the only problem is will replacing the unit look smoothly. |
| 06-12-2004, 05:28 PM | #4 |
It should look pretty good if u r wanting to use the same unit type, but just a different animation. Just right after it dies imeditly remove the corpse, then put a unit at the same spot at the same time, then have it play its animation and put some sound in and then remove the unit after the animation. If ur using a different units animation it probably wont b so smoth. |
