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Can you change the tool tip for Hero Skills?

06-12-2004, 03:36 AM#1
Lil Blue Smurf
Is it possible to change the tool tip for the "cross" looking icon? I have looked everywhere I can think of, but can't seem to find it. Just to be clear, its the one that says "Hero Attribues.... allows users..." something like that. The only thing I found in interface allowed me to change the things that pop up when you hover over the primary attribut icon, but that was all :( I changed the icon for it, so I am hoping there is a way to change the text that goes with it. Thanks.
06-12-2004, 03:43 AM#2
Panto
Hm, just a guess, but you could probably make the ability available in the WE by editing a .slk file and loading from that. If that works, then there shouldn't be any difficulty editing the tooltip.
06-12-2004, 04:44 PM#3
LegolasArcher
Extract "Units/CommandStrings.txt" using WinMPQ.
Find:
Code:
[CmdSelectSkill]
Tip=Her|cffffcc00o|r Abilities
Ubertip="Opens the abilities menu and allows you to assign unused points to the Heroes' abilities."
Hotkey=O
And change it to what you like.

Now import it in the world-editor with a path of Units/CommandStrings.txt and test your map!

[EDIT1] Added example.
[EDIT2] I hope this is what you meant by the cross like icon.
06-12-2004, 04:56 PM#4
Panto
Indeed, that's one way to do it. If you can edit a .slk to make the ability editable in the WE, that'd probably be better, since it doesn't involve actually importing any files into the map.
06-13-2004, 01:55 AM#5
Lil Blue Smurf
Could you possible tell me what needs done to make it editable in we? I can open up slks fine, but I don't even know what I am looking for to make it show up in we. Importing may be fine anyway, as long as the txt file isn't huge... guess I'll find out, but I would still like to know what needs done to make it show up. I am not sure which slk would need fixed.... after looking at the command.txt it seems like one of the editor+ programs would have these changeable in it :(

edit... Or is there even a way I can just stick the new text I want into the finished map file? I would like to keep this as small as possible, and 11k just to change 2 lines of text is a lot :(
06-13-2004, 06:41 AM#6
Panto
Well, if you dig around in your war3x.mpq file with WinMPQ, and extract Units\AbilityData.slk, you can see what abilities exist and how to set them to be editable in the WE. Previously, this is how you could enable abilities like Poison Arrows and Locust, that existed but weren't available in the editor.

Column E in AbilityData.slk is a simple boolean value, where 0 is "not available in the editor" and 1 is "available in the editor". I found an ability called "Hero" that I thought might contain your information, so I enabled it in the AbilityData.slk and put AbilityData.slk in a Units\ subdirectory of my Warcraft III\ directory. Sure enough, it enabled "Hero" for me, but there wasn't any text associated with it, so I don't think that was the right one.

I'm still looking through the abilities right now, but I thought I'd post so that you could check it out for yourself. If for some reason you try to get the AbilityData.slk file from your war3x.mpq and fail, I can post mine for you.

EDIT: Having looked through it, I didn't find the specific ability that you might be looking for. It's possible that it's not an Ability, per se, but might be found in a different .slk. At this point, however, you have the tools at your disposal to find the answer.
06-13-2004, 04:00 PM#7
Lil Blue Smurf
I already know how to do that ^_^

Thanks for the info, I guess, but yeah, I have tried the same thing already. I guess I wasn't clear before. Does anyone know where I might find data for the hero ability button? I have looked through every slk that I thought could even possibly be relevent and contain it, but with no luck. I guess it might be just as easy to ask if anyone knows of a way to make the text for attack, stop, rally, etc available for edit in WE because I think the hero thing will be in the same spot. If not, I guess I just use the txt file.