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Android Skin

10-25-2002, 07:51 AM#1
Angel13
Not meant to be copying Pencilgod, I actually was working on this for my own campaign (there are gnomes, of course there have to be mechanical creations).

Not to the quality of Pencil's but overall I'm pleased with what I have so far. Note, it is nowhere near finished there is still quite a lot I need to do.

I'm fairly pleased with how the face turned out, especially the face plate the Watcher wears.

The leg 'vents' turned out to appear fairly well on the model. The odd circle things on the legs were my attempt to locate the knees of the model on the skin. Obviously, I missed. That'll be changed.

I also need to improve the upper part of the leg so they don't look like meaty stumps.

The right hand (holding the weapon) is a bit plain at the moment but I am having a bit of trouble finding what part of the skin corresponds and is then stretched. I don't think it looks 'horrible' right now, but would like to improve it, what do you all think?

Future changes include:
Adding an actual breastplate, no team colors.
Fixing the edges so no purple is seen.
Get the knees in the right place.
Edit model to shorten hair and replace with copper strands
Get rid of ears once I learn alpha channels
Do something with the weapon, I'll probably get rid of it completely but am a bit unsure how to do this
Lose the little hangy ring tassle.

Interesting note, when she talks she kind of raises an eyebrow...I know androids can't do this often, but I see no way to avoid it.

All right, so any comments on what I have so far? Perhaps some suggestions or tips on the Huntress model-skin relationship?
10-25-2002, 07:54 AM#2
Angel13
hmm..just noticed the facial part of the mask and forehead part of the mask tend to look doubled over...I'll see if I can smooth that out somehow.