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Geo merger request :P Probly easy too

06-12-2004, 11:48 PM#1
samuraipanda
Hi there geo mergers :P... i got a request that i hope u could do for me =)
Here it is: Take the brewmaster, Remove the hat, staff and Brew cag...Give him the Rifleman animation and give him the Rifle..If u do this Rep points is for you :) and credits in the upcoming cinematic...
btw if you make this contact me either by mail, msn, Icq or Aim... =)
aim screenname is = BldSamurai, [email protected] (mail too)
and Icq=291715793 :D
06-14-2004, 11:15 AM#2
Armel
I'm gonna try it.
06-14-2004, 01:15 PM#3
Armel
The geomerging part is done, but I now have to fix the anims (the dress' bones are not animated, I have to reanimate them). But first I need to know what kind of unit it is supposed to be : hero or normal unit ? That is : do you want it to decay or to dissipate when it dies ? Please answer as soon as you can.
I think I'll also remove one of the stand anims (the one where he puts his rifle on his back, it looks weird).
06-14-2004, 04:49 PM#4
samuraipanda
yeah its going to be a normal unit...If u could make one without a hat and one with that would rock...make decay on him plz...its going to be used in a cinematic so u know u dont waste ur time ;) , and plz remove that ani....ty btw
06-14-2004, 10:20 PM#5
Armel
It's going to take a little longer than I thought : I have to find through guesses which are the bones that the dress uses (they all have names like mesh##, not practical at all).
I then will have to add the corpse, remove the hero glow, fix the geoset anims, and finally make a version with a hat.
06-20-2004, 07:09 PM#6
Armel
Progress report : I have only begun today working on the dress' anims (took me a while to start cause when I discovered 20 bones were involved and last time I had done it with 8 bones it had taken a week (30 minutes per bone), I felt quite discouraged). I've just fixed three bones (1h30 work), I'll try to do two more tonight, but I don't know if I'll find the time.
Oh, and I couldn't find an animation in the pandaren models that would correspond the rifleman's death anim, so I will not be able at all to make the dress move in this cinematic, sorry. I hope it doesn't matter too much, since you're doing a cinematic and not a custom campaign.
Hope you can wait a little, it's really a long work in mdl, the model should be finished in about ten days I think (less if I can find a little time, but I'll be working all day in an Immunology laboratory so I'll be quite busy).