| 06-13-2004, 03:46 AM | #1 |
Now ive heard rumors that you can use an unset trigger to protect your map. This is used in the Golems maps as ive heard. Aparantly its just a trigger that wont load in WE. Seeing as how i cant work Heavylock on my computer (dont ask), i need to know how to use this. Does anyone know how to do this "unset trigger" or should this myth be busted? (love that show!) Please, this is urgent. |
| 06-13-2004, 03:55 AM | #2 |
Uhh, if you can run any of the protectors, just create a blank .txt file in notepad, name it war3Map.wtg and import it into your map with no path. That'll erase the gui triggers. |
| 06-13-2004, 03:58 AM | #3 | |
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And will Microsoft Word work? |
| 06-13-2004, 04:08 AM | #4 | |
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| 06-13-2004, 04:44 AM | #5 |
Legolas explained the process in better detail. From my udnerstanding, each map has 2 sets of trigger files. One is in pure JASS. This is what the game uses to run the map. The otehr set of trigger files is used for the world editor to create the triggers you see in your trigger editor. These files are purely there to allow you to edit them easily. This second set fo triggers, the GUI triggers, are non-essential. What we're doing when we import this blank .wtg file is overwriting the GUI triggers, making it blank for anyone who tries to open this. What this means is that anyone trying to open you map can view your JASS triggers (if they know how) but they can NEVER see what you see in your trigger editor. As a last note, MAKE SURE YOU BACK UP YOUR MAP BEFORE YOU IMPOR THE FILE. The process is irreverisble. |
