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simple request

06-13-2004, 12:42 PM#1
ChipmunkMofia
Could some1 take a blood elf lieutenant annd replace his head with a priest and give him a cape? I need for a map i want 2 make.
06-13-2004, 01:32 PM#2
Armel
Animating a cape is a lot of work, but I luckily have a model of blood elf lieutenant with arthas' animated cape (geomerge by IceKnight, MDL animation by me and Oinkerwinkle). I'm gonna try to give him the priest's head.
BTW I've got two versions of the model : one with decay animations, and one with a dissipate animation and a hero glow. Which one do you want me to use ?
06-13-2004, 03:47 PM#3
ChipmunkMofia
Thx armel. :D I would need the dissipitate animations and hero glow.
06-13-2004, 06:50 PM#4
Armel
OK, I'm gonna give it a try tonight.
06-13-2004, 07:24 PM#5
ChipmunkMofia
k. Good luck! ^_^
06-13-2004, 09:19 PM#6
Armel
OK, I don't know where you're from, but here in France it is the evening, so here is the model :) . Is it what you wanted ?
06-13-2004, 10:11 PM#7
ChipmunkMofia
Yup, that's it! I don't mean 2 annoy u but could you add a portrait? ^_^ ^_^
06-13-2004, 10:28 PM#8
Armel
Yeah, sure. Is it OK if I just extract the priest's one and rename it, or do you want me to change the camera too ?
06-13-2004, 10:33 PM#9
Armel
OK, I just took a look on the normal priest's portrait, and I think I'll change the camera angle and the chest.
06-13-2004, 10:35 PM#10
ChipmunkMofia
Quote:
Originally Posted by Armel
Yeah, sure. Is it OK if I just extract the priest's one and rename it, or do you want me to change the camera too ?

the priest portrait would do work.
06-13-2004, 11:23 PM#11
Armel
Yeah, I just did another portrait, but to prevent the neck from looking weird for some anims (PriestKnight_portraitWIP9), I had to merge the geosets on the head bone, which makes it look pretty rigid (PriestKnight_portraitWIP10). So unless you prefer one of those two I think the priest's portrait would be best.
Anyway here are both portraits :
06-13-2004, 11:53 PM#12
ChipmunkMofia
Omg! u r like a god! Thnx so much!!!
^_^ ^_^ ^_^ ^_^ ^_^ ^_^ ^_^ :D :D :D :D :D :D :D :D :8 :8 :8 :8 :8