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Ambient noises off!

06-14-2004, 12:40 AM#1
Toth
Ok I searched on this forum, and I couldn't find any real solution.

I just finished my opening cinematic for my map, and I want users to clearly be able to hear the music and such. However, the stupid ambient noises(ie crickets chirping, birds chirping that sort of stuff) are nearly as loud as the music. I myself could of course just turn off the ambient noise in game, but that won't gaurentee anything for people that play it online.

I know the trigger actions that set the ambient noise channel are unrelated, and I know about changing the ambient noise type to day or night from a particular tileset.

However, neither of these of course have any affect on the ambient noises I mentioned above. Is there anyway to control them?
06-14-2004, 12:51 AM#2
[niro]
I believe theres a trigger under sound, that turns off the ambient
06-14-2004, 06:27 AM#3
Toth
Quote:
Originally Posted by [niro]
I believe theres a trigger under sound, that turns off the ambient

Nope nothing. Nothing under sound or game... I really am not sure there is a way, which is sad because the damn crickets play louder than the music at 100% volume(well not quite but its discernible). The first half of my cinema is in a library so I am not sure what to do...
06-14-2004, 07:19 AM#4
Bulletcatcher
I'm thinking the trigger you're looking for is 'Sound - Set volume channel'.
It allows you to set any sound channel to the desired level, creating actions such as 'Sound - Set Ambient Sounds to 0.00%'
06-15-2004, 09:17 PM#5
Yahoo!!
It doesn't work for me...even if all the sounds are at 0.00%, the ambient keeps playing as lound as it is...

I thought it could be the "Cinematic - Turn cinematic mode On for (All players)" trigger that brings back every sounds at 100% but I set them after this trigger. Maybe it's impossible...Any ideas?