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Permanent immolation

06-14-2004, 04:48 AM#1
vin_gafsel
Anytime i have more then like 20 units on my map with permanet immolation the game is unbearably laggy aka it freezes... don't know how to fix this
06-14-2004, 05:40 AM#2
vin_gafsel
Can't delete posts...
06-14-2004, 07:37 AM#3
HEZZA
yeah post it up if u dont mind
something to test in the mean time, check that if u have any triggers with
Time period event -

if that is less than 1 second that will be ur lag change it to 2 to be sure.
06-14-2004, 08:05 AM#4
vin_gafsel
I tried that.. no dice. The thing is there is absolutely no lag when the units don't have permanet immolation.. but whenever i give them it it freezes the game
06-14-2004, 12:04 PM#5
th15
Do you set any of immolation's data fields to 0? By right, a couple of dozen perma-immo units are a strain, but will not kill a computer.

I've come across issues like this when using slam/thunderclap with all their fields set to 0 so maybe its a related issue.
06-14-2004, 06:59 PM#6
BDSM
Actually, I've run into this exact issue before. My comp isn't good at all, but going from 1 to 2 units with perm immo takes a HUGE cut into fps. Going from 2-3 makes it unplayable for me. Also this might also be compounded by the fact that these units also have regular immolation at the same time - although it functions more as a dummy spell.

Vin, if all you want is the sfx of the perm immo, just attach that model to the chest of the units you want it on.
06-14-2004, 07:24 PM#7
vin_gafsel
I changed the duration from 0 to something else and theres no strain anymore, thanks.