| 06-14-2004, 04:48 AM | #1 |
Anytime i have more then like 20 units on my map with permanet immolation the game is unbearably laggy aka it freezes... don't know how to fix this |
| 06-14-2004, 05:40 AM | #2 |
Can't delete posts... |
| 06-14-2004, 07:37 AM | #3 |
yeah post it up if u dont mind something to test in the mean time, check that if u have any triggers with Time period event - if that is less than 1 second that will be ur lag change it to 2 to be sure. |
| 06-14-2004, 08:05 AM | #4 |
I tried that.. no dice. The thing is there is absolutely no lag when the units don't have permanet immolation.. but whenever i give them it it freezes the game |
| 06-14-2004, 12:04 PM | #5 |
Do you set any of immolation's data fields to 0? By right, a couple of dozen perma-immo units are a strain, but will not kill a computer. I've come across issues like this when using slam/thunderclap with all their fields set to 0 so maybe its a related issue. |
| 06-14-2004, 06:59 PM | #6 |
Actually, I've run into this exact issue before. My comp isn't good at all, but going from 1 to 2 units with perm immo takes a HUGE cut into fps. Going from 2-3 makes it unplayable for me. Also this might also be compounded by the fact that these units also have regular immolation at the same time - although it functions more as a dummy spell. Vin, if all you want is the sfx of the perm immo, just attach that model to the chest of the units you want it on. |
| 06-14-2004, 07:24 PM | #7 |
I changed the duration from 0 to something else and theres no strain anymore, thanks. |
