| 06-14-2004, 01:19 PM | #1 |
Right now I'm making a small villige for a cin. I'm making. I'm a bit new to terraining so I wanted to get your opinion on how the village looks right now. And what to add (doodads, diffrent tiles, houses, etc.) |
| 06-14-2004, 01:22 PM | #2 |
Right now its kind of flat/boring, try some tile variation and raising/lowering parts of the landscape. How about adding some trees and environmental doodads. The houses seem to be too uniform try to mix them up with other buildings a little. Weather/fog would help the screenshots a bit too - outland/barrens/desert/savannah type terrain doesn't have to be flat & plain, go crazy with it :D |
| 06-14-2004, 01:26 PM | #3 | |
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| 06-14-2004, 02:33 PM | #4 |
One word. Fog. Add fog, and make realistic scales, and add prop doodads, and variate tiles, and raise/lower and so on, as Pyro said. Also add some units to make it more living... can't come up with anything more now.. Vagabond- |
| 06-14-2004, 02:33 PM | #5 |
ignoring the fact that you havnt done any terrain outside the villga, i have to agree with Pyrokinesis. its too flat, and not very villagely looking, the details are good, but the overall layout isnt. think of a village as a spider. there would be a main plaza/sqaure from whcih the main roads extend. but because its a village not a city, these should be far from straight. for example if you have a hill to the upper left of your village, make a road go around it, not over it, small windingroads will hopefully make it feel less like a small part of a city, and more like village. hope this helps |
| 06-14-2004, 03:17 PM | #6 | |
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| 06-14-2004, 03:23 PM | #7 |
Looking much better :D . Try using the plateau tool to get a nice flat raised area to set the cathedral/fountains on. I like all the doodads you've added but still needs some more tile variating. |
| 06-14-2004, 03:36 PM | #8 | |
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| 06-14-2004, 03:58 PM | #9 |
Still has got some issues that's needed to be fixed, for example; don't use shrubs as plantation, use the more 'civilisized' plants, found in Doodads >> Cityscape >> Enviroment. Also try to add a pathway from the fountains to the main road, but, it looks much better, but you still have a lot of terrainig styles left to learn, ejoy your stay here at the Terrain Forum :> By the way I'm gonna rep you for this one ;) Vagabond- |
| 06-14-2004, 04:04 PM | #10 | |
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| 06-14-2004, 05:13 PM | #11 |
Ok, thanks for the help guys its been extremly helpful. All along you have been saying tile variation, so I went ahead and changed some of the thick grass to a thinner grass, added trees, platues(sp?), and changed the shrubs like Vaga suggested. I'm not sure if this is what you guys meant by tile variation but here it goes(see attachment). (also, as soon as the rep function works for me I'll give you guys reps) Thanks for the help as always. This is by far one, if not THE, most welcoming forum I've been to. |
| 06-14-2004, 05:38 PM | #12 |
Geez, you learn faster than I can think, much much MUCH better now! Still, I suggest you add fog and scale up the trees to make them look more realistic. Very good! And for some reason it reminds me of an AoS I've played once.. wierd.. can't figure witch one though. Vagabond- |
| 06-14-2004, 05:48 PM | #13 | ||||
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| 06-14-2004, 05:53 PM | #14 |
Wow.. he just quoted me four times ine one reply! :> Sweet. -- If you wan't to see fog in your WE you can first: Edit Fog: Scenario >> Map Options >> Use Terrain Fog. And then: View Fog: Press "v" in world editor, now the sky and the fog should appear. Vagabond- |
| 06-14-2004, 06:30 PM | #15 | |
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