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Transmission

06-15-2004, 05:17 AM#1
CynicalYouth
I debated putting this here or the trigger haven but Ill try here first.

I have almost finished the first release version of the opening cinematic for my campaign. I only have one problem left to work out. Some of the longer transmissions go by to fast.

I have tried adding time to them but that doesnt seem to work. So I changed it to dont wait and put my own waits after them. That seems to work for most of them. Some of the longer one however the words dissapear before the end of the wait(still to soon) and you end up with a large blank pause before the next transmission. Is there a limit to how long a transmission can be without sound? Do I need to break it up into 2 seperate transmissions? Or am I doing something wrong?
06-15-2004, 04:05 PM#2
ChinShu
Quote:
Originally Posted by CynicalYouth
I debated putting this here or the trigger haven but Ill try here first.

I have almost finished the first release version of the opening cinematic for my campaign. I only have one problem left to work out. Some of the longer transmissions go by to fast.

I have tried adding time to them but that doesnt seem to work. So I changed it to dont wait and put my own waits after them. That seems to work for most of them. Some of the longer one however the words dissapear before the end of the wait(still to soon) and you end up with a large blank pause before the next transmission. Is there a limit to how long a transmission can be without sound? Do I need to break it up into 2 seperate transmissions? Or am I doing something wrong?

For transmissions I usually do this:

Send transmission to (All Players) from (Whatever unit) named (Whatever) : Play (No sound) and display message (blah blah blah). Modify Duration (Set to) (x) seconds and (Wait)

I use the "Set to" because I don't know what the add/subtract ones are for and the "Set to" seems to work with me. When you use "Set to" it will (x) amount of seconds before the message disappears from the transmission bar provided that you use (Wait) along with the transmission action.


Here's an example:
Send transmission to (All Players) from (Footman) named (ChinShu) : Play (No sound) and display message (Hi there, my name is ChinShu). Modify Duration (Set to) (5) seconds and (Wait)
Wait 2 seconds
*Next actions*

When the trigger reaches this action, it will show the transmission text of "Hi there, my name is ChinShu." The transmission will last 5 seconds and then after the text is gone, wait 2 more seconds and then move on to the next trigger.


I don't use the "Don't Wait" unless I need to have something else moving when a transmission is going on. Plus I've also had bad experiences with the "Don't Wait" part. Sometimes some of the things you described in your post happens to me.

So my best answer to your question would probably be to use "Set to" and "Wait" in the transmission trigger.

Hope this solved your problem :D and didn't confuse you. ^_^
06-15-2004, 05:20 PM#3
RedXIII
man i had the same problem , hope this works , but i got the problem to check how much seconds it shcould last
like you with those 5 seconds , i try it with a timer , but it offen doesnt work
06-15-2004, 08:31 PM#4
ChinShu
Read at a slow, but steady pace. You have to keep in mind that if you're the one who wrote the text, you're going to most likely read it almost twice as fast as someone else.

The "Hi there, my name is ChinShu" would probably take 4-5 seconds to read, but if I read it, it only takes about 2 seconds.