| 06-15-2004, 01:36 PM | #1 |
im a pretty good triggerman i wanna make an addicting/overdosing tomes so when u use 2 too fast u get addicted sort of like cooldown but with penelty. like if u don get a dose ur ganna get slowed N sick but these seems pretty hard. especcialy the way u get addicted. (timing and stuff) drugs are tomes with diffrent models like. ne advice/commets b4 i start |
| 06-15-2004, 01:45 PM | #2 |
Lol thats a good one =) Yea its deffinately possible, just make a timer for each player an for each drug you take the timer becomes shorter. This timer restarts once its finished, and when it restarts it is (of course) a shorter value if the player has taken lots of drugs. So: 1 drug: Set (Timer_Varialbe) = (timer_variable) - 1 but also when you take a drug, the current timer who is counting down is increased by like 10 sec and you are healed alittle from slow. This way a drug makes u feel good (hehe) and longer till u feel bad, but in the long run you get sick much faster if you have taken lots of drugs. (Timer is) finished = start (timer) with (Timer_Variable) seconds left, AND slow/stuff the hero. Just an idea of how to do this ^^ gl |
| 06-20-2004, 02:18 PM | #3 | |
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thnx ill start soon |
