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Dame Icone!

06-15-2004, 07:46 PM#1
Seff
So making a map whit the "old" Shadow Hunter, got the model
working, but the icone that i down loaded from download section wont
work! dont know whats wrong?!....
I have replaced the path corectly : ReplaceableTextures\CommandButtons blabla i think,,, and i even downloaded the image extractor and re saved it
as a blp.. and i have restarted the freaking program several times... aint workin Sh*t...

I would be graet full fore anny help.. thanks... :>
06-15-2004, 08:02 PM#2
Xeth-Ban
well if your avatar is the old shadow hunter icon then i think the icon are a hidden icon so jus write in the path in the object editor and then i think you got it
06-15-2004, 08:29 PM#3
Seff
Right o_O
Then what is the path?
Some one know?
ooh isint there a list some were or some thing?

Thanks..
06-16-2004, 06:21 PM#4
Xeth-Ban
the pat is the same path that you tried to import with if this not work download umswe

not umswe is not compatible with the 1.15 patch
06-16-2004, 09:33 PM#5
Seff
Do I really have to do that???
Arnt there any other way?
06-17-2004, 02:58 AM#6
Panto
Seff, the TFT beta Shadowhunter icon does not exist already in the World Editor.

For someone to help you, you're either going to have to post a clear and legible explanation of exactly what you tried with all of the specific information (i.e. complete file name paths and a clear process) and/or you'll have to post the icon you're trying to work with here, by uploading the file with your post.
06-17-2004, 05:58 AM#7
Xeth-Ban
ohh i thought it already was in the database
06-17-2004, 01:25 PM#8
Seff
Ok i took Panto s advise and putted this together...
It´s the atached file, it might be big sorry... enjoy
and here is the way to download it:

http://www.wc3sear.ch/index.php?p=Icons&ID=3099&sid=

Make it work..
Thanks....
06-17-2004, 05:48 PM#9
Panto
I'm downloading the icon to give it a go myself. This was an excellent way to document your process. I didn't see anything you did wrong that would cause this.

However, the DISBTN paths should actually be ReplaceableTextures\CommandButtonsDisabled\DISBTN....blp
That wouldn't keep it from showing the BTN icons though.

EDIT: Well, War3Viewer wouldn't recognize the icons either, so I don't think it's something that you did at all. However, it would convert them to .tga's just fine, so I did that, pasted the image over a different icon that works, merged the layers, saved it, and converted it back to .blp. And here they are. If the quality is insufficient, I could re-convert them for you, but since they're just icons I try to keep the filesize down as much as possible.
06-17-2004, 07:13 PM#10
Seff
Thanks man... For doing that.. Feals like a big releaf
Working good! :D
Im so freaking happy!!! ^_^

Wonder why the original dident work?...
Thanks again....
06-17-2004, 09:11 PM#11
R3N3G4D3
Quote:
Wonder why the original dident work?...

The Editor is really strict about the color-range allowed by the icons (and everything in it for that matter), if the color-range is different from what the Editor's other icons use, it won't recognize the icon. This is why you should convert the color-range. If I remember correctly the colors should be set to 256 colors for icons (although it was a long time when I workd with it, so I might be wrong).