| 06-15-2004, 07:46 PM | #1 |
So making a map whit the "old" Shadow Hunter, got the model working, but the icone that i down loaded from download section wont work! dont know whats wrong?!.... I have replaced the path corectly : ReplaceableTextures\CommandButtons blabla i think,,, and i even downloaded the image extractor and re saved it as a blp.. and i have restarted the freaking program several times... aint workin Sh*t... I would be graet full fore anny help.. thanks... :> |
| 06-15-2004, 08:02 PM | #2 |
well if your avatar is the old shadow hunter icon then i think the icon are a hidden icon so jus write in the path in the object editor and then i think you got it |
| 06-15-2004, 08:29 PM | #3 |
Right o_O Then what is the path? Some one know? ooh isint there a list some were or some thing? Thanks.. |
| 06-16-2004, 06:21 PM | #4 |
the pat is the same path that you tried to import with if this not work download umswe not umswe is not compatible with the 1.15 patch |
| 06-16-2004, 09:33 PM | #5 |
Do I really have to do that??? Arnt there any other way? |
| 06-17-2004, 02:58 AM | #6 |
Seff, the TFT beta Shadowhunter icon does not exist already in the World Editor. For someone to help you, you're either going to have to post a clear and legible explanation of exactly what you tried with all of the specific information (i.e. complete file name paths and a clear process) and/or you'll have to post the icon you're trying to work with here, by uploading the file with your post. |
| 06-17-2004, 05:58 AM | #7 |
ohh i thought it already was in the database |
| 06-17-2004, 01:25 PM | #8 |
Ok i took Panto s advise and putted this together... It´s the atached file, it might be big sorry... enjoy and here is the way to download it: http://www.wc3sear.ch/index.php?p=Icons&ID=3099&sid= Make it work.. Thanks.... |
| 06-17-2004, 05:48 PM | #9 |
I'm downloading the icon to give it a go myself. This was an excellent way to document your process. I didn't see anything you did wrong that would cause this. However, the DISBTN paths should actually be ReplaceableTextures\CommandButtonsDisabled\DISBTN....blp That wouldn't keep it from showing the BTN icons though. EDIT: Well, War3Viewer wouldn't recognize the icons either, so I don't think it's something that you did at all. However, it would convert them to .tga's just fine, so I did that, pasted the image over a different icon that works, merged the layers, saved it, and converted it back to .blp. And here they are. If the quality is insufficient, I could re-convert them for you, but since they're just icons I try to keep the filesize down as much as possible. |
| 06-17-2004, 07:13 PM | #10 |
Thanks man... For doing that.. Feals like a big releaf Working good! :D Im so freaking happy!!! ^_^ Wonder why the original dident work?... Thanks again.... |
| 06-17-2004, 09:11 PM | #11 | |
Quote:
The Editor is really strict about the color-range allowed by the icons (and everything in it for that matter), if the color-range is different from what the Editor's other icons use, it won't recognize the icon. This is why you should convert the color-range. If I remember correctly the colors should be set to 256 colors for icons (although it was a long time when I workd with it, so I might be wrong). |
