| 06-16-2004, 03:50 PM | #1 |
I have a castle defense game i'm working on and i have a trigger set up so everytime a new wave of enemies comes, it plays a silly sound from the game, kinda like arkguils tower defense. all the sounds are basically pissed sounds from different units. heres how the trigger is set up: (the first wave of enemies is clockwerk goblins) events: unit - a unit enters playable map area cond: unit type of entering unit = to clockwerk goblins actions: playmortarteampissed 3 turn off this trigger it was working but after a few times it stops for each level... |
| 06-16-2004, 04:08 PM | #2 |
This cant be any complicated problem really; u probably have forgot to add new units or triggers. Like, instead of entering unit u accidently put (triggering unit) on each from the level it stops. Just check the difference between the triggers that work and those who doesnt. |
| 06-16-2004, 05:25 PM | #3 |
I found out what was wrong so nevermind, sorry. I had somewhere along the line forgotten that you had to uncheck the 3d sound box. ^_^ |
