| 06-16-2004, 09:30 PM | #1 |
What I want to do with Burrow: Give all units Burrow and order them burrow permanently when they come into play but also give all units an edited True Sight that allows them to see burrowed units only. That I can do. They can even move and attack while "burrowed" and not be able to unburrow. Problem: Once a unit is burrowed it loses all abilities except for unburrow (if the alternate form has that ability). It even loses True Sight and Inventory (hero). Also, even though it still has collision with buildings and doodads, other units can walk through the burrowed unit. I think I can solve it by using the trigger to enable collision. I tried testing it but got confused and haven't reached a conclusion. One time it worked the other didn't. Maybe I did something else to it but i got tired of it so I stopped. What I want to know: Is there a way to have burrowed units be able to use other abilities? Or is there another way to make a units burrowed without it having to use the burrow ability? And I also want to know if I can give a unit vision of burrowed units without having a the true sight skill icon or if I can hide it which has been asked many times. Using textures/black32 doesn't work. You can still see an empty long tooltip box when your cursor is over the box. What I have tried: Using the same units and duplicate units (one with burrow only the other no burrow but all other abilities) as the normal and alternate units. Both didn't work. Still can't use abilities. I also tried to add abilities with triggers after the unit is burrowed. Didn't work either. Why not use invisibility: I can't use that because invisibility is needed in the game and invisibility also makes the unit transparent. Why I wanna do this: So that map hack won't work. But I also want it so that nobody will know the units are burrowed. It's much more effective than using triggers to kick map hackers which i know how to do (depends on the type of map). HELP ME! Keep spamming to a minimum please. |
| 06-16-2004, 09:52 PM | #2 |
There's a easy sollution if you only want the burrowed units to have true sight... just create a unit with 100% transparency and the "locust" ability (makes them invul, inselectable) and then give it the true sight ability. You wont see the icon on the burrows unit, but will work the same way. And then just place the new unit on all burrowed units (and move it so its allways on the same position). And about your second question about givign vision without icon.... do the same, create a unit exactly like i said and place it on the unit you want to see. Works the same; but no icon. Hope it helped in some way |
| 06-16-2004, 10:55 PM | #3 |
If you just want units to look like their burrowed but want none of the effects of burrw, use the carrion beetle model and add "alternate" to its "required animation names" |
| 06-17-2004, 02:25 PM | #4 |
Minor problem with True Sight solved. Thanks. Major problem with burrow still needs answer. I do not want the unit to look like it's burrowed. I want it to look like if the unit isn't burrowed (I know how to do that) but I do want the unit to be burrowed (the effect of burrow which I want) so that it does not show on the minimap and screen if you do not have True Sight. The only problem is that a burrowed unit loses all abilities (another effect which I don't want) which I need. Hiding the unit in the minimap isn't going to work because it will still show up on the screen if anyone is thinking of saying that. And there is no way to have a unit burrowed without the burrow ability unlike invisibility if I'm not mistaken. And again no, I cannot use invisibility. Better yet if you have anyway to hide a unit from an enemy on the screen and minimap when it is fogged then tell me. That's what i am really looking for. It seems to me that burrow is the best way to do it with the exception of that problem. Maybe I can do it with triggers. Still thinking of a way. My goal is to make it so that map hack will be ineffective. |
| 06-17-2004, 03:18 PM | #5 |
Uhh, burrow basically is another form of morph ability. You may want to tinker with robo-goblin, bear form, metamorph. Just give one the alternate form perma-invis? Wouldn't that work? |
| 06-17-2004, 09:11 PM | #6 | |
Quote:
I specifically mentioned in both previous posts that i cannot use invisiblity for two reasons. First, it won't look good because the unit will be transparent (Don't know if I can and how to change the transparancy of invisibility). Second, the first reason won't matter because invisibility is needed as an ability in the game and if i give all units true sight that allows that to see invisible units (which is needed if I use permanent invisibility) then Wind Walk will be useless. Unless there is more than 1 form of invisibility with separate detection which I doubt, then I cannot use invisibility. But with burrow I can have true sight see only burrowed units and not invisible units so it can work out with the exception of the no ability problem. Still need help. |
| 06-17-2004, 10:14 PM | #7 |
I have a suggestion for the permament invisiblility: Try setting the unit's vertex coloring to 100% after it uses the ability. That should make it no longer be transparent. |
| 06-17-2004, 10:42 PM | #8 |
I can try that but like I said, the first problem doesn't matter until the second one is solved if it can be solved which I still doubt. I would prefer burrow. Still that problem remains. I tried to use Local Player and hide unit if its not visible and unhide unit if it's visible every 0.10 seconds. But I think it will cause desync. I didn't test it yet but I think it still wouldn't work that good. I tested on single player. I think I made some mistake because the unit won't hide. But it probably won't work anyways. Still need help. Main major problem not solved. |
| 06-19-2004, 03:19 PM | #9 |
Anyone? BUMP |
| 06-19-2004, 04:58 PM | #10 |
The only thing i can think of is making the unit ethereal and giving it a blank model. I don't think that theres a good way to do 2 types of invis effects. |
