| 06-16-2004, 10:24 PM | #1 |
is there a way to change shop inventroy midgame? i wanna have, after a certain time has passed, that the shop inventory will change and sell better items, how would you do this? |
| 06-16-2004, 11:12 PM | #2 |
If you're using TFT there's a set of triggers that deal specifically with this. Search your action's list with the "search for text" function. |
| 06-17-2004, 12:39 AM | #3 |
ok found it, didnt think of looking under neutral buildings |
| 06-17-2004, 08:49 PM | #4 |
hm, you cant change the inventory of goblin merchants only marketplaces? because it seems that way EDIT: ok i think you need to add ability sell item then it will work, didnt think goblin merchant wouldnt have sell item ability when they can sell stuff already EDIT: ok i added a item, but when you buy it once, it will disappear instead of restocking, why does it disappear after buying it once? |
| 06-19-2004, 03:17 AM | #5 |
so why does it disappear after i buy it once instead of restocking like a regular item? |
| 07-14-2005, 12:53 PM | #6 |
hmm, it seems it only adds the number of items you select, probably a bug, until they fix it it's probably only possible to have items with no cooldown using the "unit sells and item" event to add another of that item |
| 07-15-2005, 01:13 AM | #7 |
Guest | or you can save a bunch of trigger work with one simple trigger Code:
E: Time elapsed in game 360 A: Replace <shopA> with <shopB> ~Destruction |
