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changing shop inventory?

06-16-2004, 10:24 PM#1
xtacb
is there a way to change shop inventroy midgame? i wanna have, after a certain time has passed, that the shop inventory will change and sell better items, how would you do this?
06-16-2004, 11:12 PM#2
th15
If you're using TFT there's a set of triggers that deal specifically with this. Search your action's list with the "search for text" function.
06-17-2004, 12:39 AM#3
xtacb
ok found it, didnt think of looking under neutral buildings
06-17-2004, 08:49 PM#4
xtacb
hm, you cant change the inventory of goblin merchants only marketplaces? because it seems that way

EDIT: ok i think you need to add ability sell item then it will work, didnt think goblin merchant wouldnt have sell item ability when they can sell stuff already

EDIT: ok i added a item, but when you buy it once, it will disappear instead of restocking, why does it disappear after buying it once?
06-19-2004, 03:17 AM#5
xtacb
so why does it disappear after i buy it once instead of restocking like a regular item?
07-14-2005, 12:53 PM#6
Peekaboo
hmm, it seems it only adds the number of items you select, probably a bug, until they fix it it's probably only possible to have items with no cooldown using the "unit sells and item" event to add another of that item
07-15-2005, 01:13 AM#7
Guest
or you can save a bunch of trigger work with one simple trigger
Code:
E:
Time elapsed in game 360
A:
Replace <shopA> with <shopB>
then in object editor, just make the shop with better items, and use the tirgger above.
~Destruction