| 06-17-2004, 01:09 PM | #1 |
i know thta you can refer triggers to hero stats like Strenght Agility or Inteligence , but can anyone tell me hwo to refer triggers to the units Armour/???? and i know 1 agility raises Armour by 0.3 , but if i want Agility to be raise by something else , how to do that? |
| 06-17-2004, 01:23 PM | #2 |
by editing the game play constants you can only adjust how much bonus a stat gives, but not what it does. those are fixed. There is no trigger to directly alter a units armor, you can create an ability or upgrade that adds to a units armor, then give the unit that ability, or set the upgrade to a certin level |
| 06-17-2004, 01:26 PM | #3 | |
Quote:
i dont want to alter a units armour i want to do a turn based battle system and i want that the Armour will be used in the Damage Calculations its a lot better to use the default atributes then create them in variables |
| 06-17-2004, 01:57 PM | #4 |
Turn based eh, been there done that for the TKoD project, so i can understand what you are going though, my soloution was not to use wc3 anything, no stats, no armor, just everything done with variables and triggers. Because of all the limitations i hit when dealing with wc3 |
| 06-17-2004, 02:12 PM | #5 |
Variables? OH MAN NOT THAT :( :< i shall use the armour as variable and ill use spells and armours to pretent that the real armour is being used |
| 06-17-2004, 02:23 PM | #6 | |
Quote:
Variables are accualty very helpful and great to use, you won't get very far unless you use some variables, and they are easy to use once you get the hang of em. |
| 06-17-2004, 02:28 PM | #7 |
but every time a character levels up i shall have to set the variables etc well it could be twine worst if not the fact that im nto planing to place tomes in my campaing |
| 06-17-2004, 03:26 PM | #8 |
I think WEU has built in reference to unit armour under its advanced triggers. |
