| 10-26-2002, 05:34 AM | #1 |
is there a way to make the camera round and viewe it in like a first person shooter? like a sniper scope(or any scope, that is round). how would i get in that view and out of that view? |
| 10-26-2002, 05:49 AM | #2 |
There is a fade filther called "Scope" If you fade out to scope, you'll get one. Fading in makes you go back to normal. This is how I did it in Insaniteus Cinematics btw. -Insaniteus- --------------------"That'll teach that bastard to screw me outta $20" -Sniper from Insaniteus Cinematics |
| 10-26-2002, 05:53 AM | #3 | |
Guest | Quote:
You should have edited the filter so it had crosshairs too! I know its possible... |
| 10-26-2002, 06:14 AM | #4 |
how would i make it so the player that has selected the sniper types "scope" and there view turnes to the scope? is that posible? |
| 10-26-2002, 06:17 AM | #5 |
o man this sniper stuf is hard. another question, how do i make it so the player can zoom in and out and look left and right? do u know that i am using the scope as an interactive view (i think that is the right word) but the player can control the scope |
| 10-26-2002, 06:40 AM | #6 |
For the type "Scope" part there is an event game entered chat string which is perfect for this. Zooming is harder. Much harder. The easiest way would be to use Stop and Hold Position as + and -, and then have a trigger which adds or subtracts the camera field Distance to target. As for looking left or right, use chat string event with L or R and just add or subtract the camera field Rotation. -Insaniteus- -------------------It should be noted that making an FPS (First person shooter) is very hard, and that's why the have a whole team working on one here. |
