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All MDL Editing Masters Read!

06-17-2004, 04:06 PM#1
COOLer
Im Converting My Jass hilighter/editor To an mdl editor.
I need a list of all Key words and templets that you would like to have
I also need an example for each templet you list. I hope this will Be usefull To the Modeling Comuity once i have it finished. :D
06-17-2004, 08:23 PM#2
Oinkerwinkle
How are you defining 'keyword' here? Every word except for those in quotes are needed to be specifically what they are, so I guess are keywords. How do you want us to write out these templates?
06-17-2004, 09:27 PM#3
COOLer
Quote:
Originally Posted by Oinkerwinkle
How are you defining 'keyword' here? Every word except for those in quotes are needed to be specifically what they are, so I guess are keywords. How do you want us to write out these templates?

Geosets would be a KEYWORD
Words That would be in any Mdl file
Also Templet for Partical emiters mesh set up ect
06-17-2004, 09:38 PM#4
Oinkerwinkle
It sounds like you could use this. Here is the hierarchy for MDLs.

Code:
   [MDLX]--\				   [HELP]--|--Helper
   [VERS]--|--Version			           |
   [MODL]--|--Model			   [ATCH]--|--Attachment
   [SEQS]--|--Sequences			[KATV]__/  |  \__Visibility
   [GLBS]--|--GlobalSequences		           |
   [MTLS]--|--Material			   [PIVT]--|--PivotPoints
[LAYS]--|  |  |--Layer			   [PREM]--|--ParticleEmitter
[KMTA]--|  |  |--Alpha			[KGTR]--|  |  |--Translation
[KMTF]__/  |  \__TextureID		[KGRT]--|  |  |--Rotation
           |				[KGSC]--|  |  |--Scaling
   [TEXS]--|--Textures			[KPEV]__/  |  \__Visibility
   [TXAN]--|--TextureAnims		           |
[KTAT]--|  |  |--Translation		   [PRE2]--|--ParticleEmitter2
[KTAR]--|  |  |--Rotation		[KGTR]--|  |  |--Translation
[KTAS]__/  |  \__Scaling		[KGRT]--|  |  |--Rotation
           |				[KGSC]--|  |  |--Scaling
   [GEOS]--|--Geoset			[KP2S]--|  |  |--Speed
[VRTX]--|  |  |--Vertices		[KP2L]--|  |  |--Latitudes
[NRMS]--|  |  |--Normals		[KP2E]--|  |  |--EmissionRate
[PTYP]--|  |  |--...			[KP2V]--|  |  |--Visibility
[PCNT]--|  |  |--...			[KP2N]--|  |  |--Length
[PVTX]--|  |  |--Faces			[KP2W]__/  |  \__Width
[GNDX]--|  |  |--VertexGroup		           |
[MTGC]--|  |  |--Groups			   [RIBB]--|--RibbonEmitter
[MATS]--|  |  |--Matrices		[KGTR]--|  |  |--Translation
[UVAS]--|  |  |--...			[KGRT]--|  |  |--Rotation
[UVBS]__/  |  \__TVertices		[KGSC]--|  |  |--Scaling
           |				[KRVS]--|  |  |--Speed
   [GEOA]--|--GeosetAnim		[KRHA]--|  |  |--HeightAbove
[KGAO]--|  |  |--Alpha			[KRHB]__/  |  \__HeightBelow
[KGAC]__/  |  \__Color			           |
           |				   [CAMS]--|--Cameras
   [BONE]--|--Bone			[KCTR]--|  |  |--Translation
   [LITE]--|--Light			[KCRL]--|  |  |--Rotation
[KLAI]--|  |  |--Intensity		[KTTR]__/  |  \__Translation
[KLAV]--|  |  |--Visibility		           |
[KLAC]--|  |  |--Color			   [EVTS]--|--EventObject
[KLBC]--|  |  |--AmbientColor		[KEVT]__/  |  \__...
[KLBI]__/  |  \__Intensity		           |
           |>>>				   [CLID]-----CollisionShape
06-17-2004, 10:41 PM#5
COOLer
Yes Thats what I needed For Keywords i now need templet of Templet for Partical emiters mesh set up ect.
06-17-2004, 11:57 PM#6
COOLer
Heres an Extream beta Version
It can Goto Line It can Serach For any work in text file
Basic Hilighting for about 50% Of all Mdl Key words More will come ^_^
06-18-2004, 02:18 AM#7
Oinkerwinkle
I guess that's a useful program. For templates, check in this file (by Nub).
06-18-2004, 07:17 PM#8
phantom1412kid
What will be the purpose of this program?

My own thoughts are allowing people who understand the mdl structure to edit a model (or possibly create one) without using the prohibitively expensive 3dsmax.

That would be wishful thinking, yes?

I suppose the only users would be the mdl editing masters.
06-18-2004, 07:59 PM#9
Whitehorn
A nice, easy to use MDL editor would help all mdl editors. If you want to make models, you really need a modeling program. It'd be nigh impossible to plot hundreds of vertices in text format!

Will this include auto-words, help, and validation?
06-18-2004, 08:55 PM#10
COOLer
Im working ton the templets now in a few more days ill post a beta. Ps I do some simple mdl editing my self ^_^
06-18-2004, 09:47 PM#11
Armel
I looked at the hierarchy Oinker posted, and I think the Tvertices in a geoset should be between Normals and VertexGroup.