| 06-18-2004, 12:03 AM | #1 |
Is there any way to make spells have the turn on/turn off feature like immolation without having to base them off Immolation? Second is there a way to disable abilities while the spell is off and enable then when the spell is on? I didnt post this in Trigger Haven cause i wasnt sure if it requires triggers yet. |
| 06-18-2004, 01:55 AM | #2 |
I think the turn on/off as well as autocasting is built in the spell. For adding or disabling abilities maybe you should try messing around with the upgrades. So you can try posting that in the trigger forum. There is also a trigger Add/Remove Ability, but thats not quite disabling... depends what you want. DeSty |
| 06-18-2004, 02:09 AM | #3 |
Thanks, can some one confirm that turn on/off is built in the abilities? |
| 06-18-2004, 02:11 AM | #4 |
Indeed it is. |
| 06-18-2004, 02:16 AM | #5 |
Confirmation accepted. Thank you Desty and Panto. Thread closed. |
| 06-18-2004, 06:59 AM | #6 | |
Quote:
There is a way, there is just a thread about this in the trigger haven. Basicaly, you can't remove abilities and readd them, because that doesn't work with hero abilities, and you can't do it with an upgrade because upgrades cannot be unlearned, but it is supposed to be doable with the spell requireing a building to be cast... |
| 06-18-2004, 07:39 AM | #7 |
Interesting idea. Alternatively, you could add and remove abilities if you simply had a one-level unit ability for each level of the dummy immolation-style hero ability. Which is all hero abilities really are, is a set of single-level abilities tied together by the game mechanics. You'd want to set the actual abilities to an array and add the array[x] ability where x is the level of the dummy ability for the unit. |
