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Walking On Water

06-18-2004, 03:08 AM#1
CynicalYouth
Im trying to make an item that allows you to walk on water. Im not quite sure how to go about it. I dont believe you can change a unit into a flying or amphibous unit with triggers.

I tried doing something with the chaos ability and it worked he turned into the amphibous version of the unit when you equiped the boots, but when you dropped them he doesnt turn back. So I made 2 versions of the item on that turns you into your normal self and one that turns you into the amphibous kind, using a region around the area where you can enter the water to change them. and it worked fine.

Everything seems to work just fine but then I looked at the units damage. It seems that this constant changing was increasing his damge dramitaly. Like a level one hero doing 1400 damage after a few changes

Anyone have any ideas on a better way to do this or how to fix this wierd problem?
06-18-2004, 04:56 AM#2
LrdSlothPaladin
Just the other day I was experamenting with that same issue, however my computer crashed soon after, so I will get back to it soon, btw are those boots, boots of levitation by any chance?...
06-18-2004, 05:21 AM#3
CynicalYouth
My boots dont have a finalized name yet, but they wont be levitation just the ability to walk on water. Let me know if you get yours working as the triggering should be similar to my boots.
06-18-2004, 02:49 PM#4
Vexorian
It is actually possible, but it is going to be difficult if you want multiple heroes to use it.

This is the concept:

You have 2 versions of the hero, one walks normally the other is amphibious

You have 2 chaos abilities, one converts a hero into the amphibious version and the other one converts the amphibious into a walking hero.

Give the first chaos skill to the hero, and make sure to give the other one to the hero when he loses the item.

An alternative but not guaranteed solution would be to remove the collision of the hero but make sure he can't tresspace cliffs, but that is actually a difficult to finish solution.
06-19-2004, 05:21 AM#5
CynicalYouth
Thanks Lord Vexorian

I was on the right track. I was using the Chaos ability but I put it on the item instead of adding it to the hero. I wish it wasnt such an odd solution cause I now need 24 abilities for one item to work, but its a single player campaign so file size and loading time arent a huge issue.

On a side note you caster system is the bomb. Many of the abilities I had thought up but abandoned because I couldnt do them are now back in my campaign because of it. I found it very easy to put in my map, and have had no problems using it. You get a HUGE thanks in the credits because without the system the map wouldnt be half as good as it is now.
06-19-2004, 05:14 PM#6
th15
Screw that man, there's got to be a way to work the naga's swimming ability into an item ability.
06-19-2004, 05:33 PM#7
dragnstitch
there has to be a ability that changes your movement type..

couldnt he make a trigger that once receive item it changes hero to the other one? and if lose item it changes him back?

wouldnt require 4 abilities per char
06-19-2004, 06:12 PM#8
weaaddar
man I always wanted a jesus powerup...Does it come with spawn fish and turn water to wine too?
06-19-2004, 09:40 PM#9
Vexorian
Quote:
Originally Posted by th15
Screw that man, there's got to be a way to work the naga's swimming ability into an item ability.
IF you are talking about submerge, It is a morph skill, IF you are talking about a passive skill you are on crack
06-20-2004, 02:10 AM#10
linkmaster23
I have an idea, I will give it a shot and tell you if it works.

I have some good news, he can walk across water...

Bad news is, he walks through it. Not over it. :P

:Final Edit:

It works perfectly... :) Hehehahaha.
06-20-2004, 02:55 AM#11
GamerSword
Maybe you can somehow make him an air unit when you pick up the item.
06-20-2004, 02:59 AM#12
linkmaster23
Oh yea, I forgot the map. Here's a little summary of it...

You are going to have to use doodads, for your sake, let's hope your water is nice and even, and small. Anyways, what it does is, I have preplaced Invisable platforms on the water. I lock the hero out by putting Pathing Blockers in front of the water. When he enters with the Orb of Frost, it will kill them. When he leaves on the other side, or the same side, it ressurects them.
06-20-2004, 03:13 AM#13
CynicalYouth
sadly my map will have a whole lot of water and its not always even, plus the boots will carry on to the rest of the levels in the campaign. Thanks for taking the time to find an alternate solution though. Since my map is a single player RPG its not to bad for me to have 20 extra abilities, but your solution would be a better choice for a multiplayer map.
06-20-2004, 03:16 AM#14
linkmaster23
What's wrong with mine?
06-20-2004, 03:43 PM#15
Shimrra
20 extra abilties? You would only need two per Hero and if it's single player, that would perhaps be a maximum of 6... Where are these extra ones coming from? Anyway, Linkmasters would work perfectly, it's just difficult and tedious. Although you could technically use his strategy, just with shallow water, so you don't have to worry about the massive number of invisible platforms.