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Dialog's: A quickie

06-18-2004, 01:24 PM#1
Emekun
I was just wondering, is it possible to show a dialog using another event than Elapsed Game Time? Those are so unpunctual.

The reason i'm asking is that i've tried almost everything, and nothing except using the "Elapsed.." works.

Thank you ^_^
06-18-2004, 02:52 PM#2
Vexorian
why uncpuntual?

If you want them to show at the start, use an elapsed time of 0 event.

And other events besides map initialization should allow dialogs to show.
06-18-2004, 03:52 PM#3
Emekun
Well, i've tried using the Run trigger (ignoring conditions) in another trigger, to trigger the "Show Dialog", but it needs an event apparently ?

The thing is, i want the dialog box to pop up after a movie sequence that i've made, and i can't really time it with a Elapsed Game Time event.
06-18-2004, 04:04 PM#4
Vexorian
Dialogs seemed to work on every event besides map initialization for me
06-19-2004, 03:23 AM#5
Deathperception
What you did running a trigger to run another is fine however in that before you run the dialog trigger you need a wait command in the initalization trigger actions like described below. I've set up a trigger that runs at map initilization which I needed for one of my maps.

I simply make a trigger called dialog initialization with the event map initialization it looks like this.

Events
Map initialization

Conditions
None

Actions
Wait 0.50 seconds
Trigger - Run Dialog P1 <gen> (checking conditions)

Of course the trigger it runs is the trigger with the dialog in it. I've tried it all the way down to 0.50 seconds and it functions fine. Why it didn't work for you is you need some kind of wait before initializing the dialog trigger or its still map initalization.

However I can almost be certain if you use this in your cinematic trigger and put the run command at the bottom of your trigger it won't work out since it will start up the dialog before the cinematic is over so you'd need to put a wait command before the run trigger action.

But you wanted another way to start a dialog so I explained it :D .