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New kind of AoS (name?)!

06-18-2004, 02:27 PM#1
GaDDeN
I have had a name change, some of you might know me better as "Kejos"... the guy who starts great projects but never finishes them!

STATUS: AWAY FOR ONE WEEK; ILL BE BACK ON SUNDAY NEXT WEEK

<NEED A GOOD NAME FOR THE AOS>

* The map consist of 2 different teams who struggle for domination in the area. Each team has 1 large base and 2 small outposts (one on each path).

* The base and all outposts has 3 different unit spawners:
1 Closecombat spawner
1 Ranged spawner
1 Support spawner
Each spawn the spawners spawn 3 closecombat units, 2 ranged and 1 support. The support units has a buff ability to increase the units attack speed, which gives a better advantage for heroes with abilities like spell steal, devour magic etc.

* If one of the teams successfully destroy all defences in an enemy outpost, both teams will send builders toward the defenceless outpost. If the workers succesfully reach the base, they will start building up new defences. The team that succesfully captures the base by building up all 4 defence towers will have control of the unit spawners, and therefor be able to spawn their units much closer to the enemy base.

* The workers will also repair any damaged defence towers when they are damaged, or build new ones as soon as one is destroyed. To capture a outpost you must:
1: Kill all defence towers before the workers can build/repair them again.
2: Kill all workers in the outpost.
3: Escort your workers on their way to the outpost, and defend them while they construct new defences.

* Each team will have different heroes to choose from. You can see the hero's stats and skills before you choose, to prevent all newbies (better word then noob in my opinion) from leaving because they got "bad hero".

* All heroes will have 3 normal skills (passive or active depends on every hero), 2 base skills and 1 ultimate. The base skills are 1 level-only skills which you have from start. These are usually made so that they are effective when combined with the hero's normal skills.

* Most of the skills and abilities will be trigger based, or at least trigger enhanced.

*!IMPORTANT!
I am currently in need of a terrainer to "fix up" the map. The map is totally playable, as good as finished, but i need a proffesional terrainer to make it good for the gameplay. MeuhAteTrees has made the terrain so far, and i thank him for that. But after several tests by myself, i noticed that the map is not that good for playing AoS on. Only the 2 large paths are in use right now; i want more of the dota feeling when you walk between and in the forests. If you are interested in helping me with the terrain:
Add my MSN ([email protected])
Post here
Send an email ([email protected])

Screenshots will be posted here soon!

Any comments/questions concering the map will be answered here. I also need ideas for the name.