HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Bug that makes absolutly no sense...

06-18-2004, 06:40 PM#1
Sardius
Alright, I have 1.15 and in my modified human level 4... I have added a special boss dual version of Kel'Thuzad and my own custom unit based on a ghoul, called ghould tyrant... Both are set as player 7, green... When I click on "test map" and reveal the map... Both the ghoul tyrant and the Kel'Thuzad boss are green...
But when I import the level into my custom human campaign and play the campaign, when I get to that level and reveal the map... both of them appear red, they still show up as green on the mini map... But it looks like they are player 1 red... That makes absolutly no sense.
06-18-2004, 06:55 PM#2
The Gearhead
It's because you have ally color settings on, most likely. (Which could percievably be messed up, somehow...) Ally color settiings do the following things:
Mode 1 changes all players to their own color, so that they all look the same.
Mode 2 (unsure) makes allies teal and enemies red on the minimap
Mode 3 makes allies teal and enemies red -in the game- as well as the minimap


Aside from that, it's very difficult to say what could cause that.
06-18-2004, 08:09 PM#3
Sardius
If thats the case then why is it only those 2 units from player 7 green colored red, when all the other player 7 green units are green?
And why is it they work fine if I play the map by itself, but they become red when I import it into my campaign?