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Unit Portrait Question

06-18-2004, 10:44 PM#1
Mymloch
Ok, I know the portrait issue has been hit a whole lot, but I toyed around with the Editor myself, and then I searched the forum for threads that were relevant. Though there were many threads pretaining to unit portraits, I couldn't find one that told me simply how to swap one for another.

Here's the deal, I know how to go into the Object Editor and assign a new portrait from the list. No problems there. Thing is that I have a JPEG file that I want to use as the portrait. I opened import manager to try to import the JPEG, but that didn;t work too well..

So, do I need to get a program to convert it to something else, or do whatever to get the JPEG I have to be displayed in the portrait window of a particular (custom) unit.

Thanks in advance for any help...
06-19-2004, 12:46 AM#2
Panto
You want to use a .jpg for use as a portrait for a unit? As in, you want the image to display instead of the modelled head on the bottom of the screen?

I reckon you could do that by making a model that's just a flat panel with a skin of the image on it. But I can't model edit; that'd be a question for the Art forums.

Also, Warcraft 3 doesn't support .jpg's, so you'll have to convert it to a .tga (still a big filesize) and then convert the .tga to a .blp (much smaller filesize).
06-19-2004, 01:36 AM#3
EdwardSwolenToe
Portraits are basically a high poly head and a bit of chest of the unit which moves and talks. You cant have a jpg to fill the spot (it would look really stupid also)

What you can do is go in the cameras section, create a point target camera and align it to your models face and then add 2 notes to the note track titles "portrait" this way you dont need to make another portrait, but i wont look as good. Also make a small plane with glow on it, and make it only visible on the portrait sequence.