| 06-20-2004, 01:52 AM | #1 |
The game constantly keeps running through all the triggers (even if they're turned off), which causes some slow down if oyu havea lot. My question is, is the same true for header functions? Because if not I could use the header as alternative for long triggers, and just have triggers refer to the header. |
| 06-20-2004, 01:01 PM | #2 |
Header functions do not cause any slowdown when they are not run. |
